The devs once said they would are hesitant to make harder versions of 24 man savage because "no one would beat it" or something to that effect, well i was pondering this one day and i think i came up with some basic changes that would make it more viable and accessible to everyone and still give us harder optional 24 man content.
The crux of the problem is that it takes too long and there is too many hard fights in a row so i would recommend the following changes:
1.When you beat each boss a key item is given to the player to perm. unlock the teleporter so players will unlock the next section of the raid permanently. This will allow players to progress on each run of mobs before each boss and prog on each boss individually when re-entering the instance. Of course all 24 players would need to have the key item.
2.Teleporter for final boss will unlock before you fight them, allowing players to skip ahead to prog on final boss everytime they enter.
3. The quality of chests/loot will be dependent on how many treasure finder stacks or w/e that is granted to player for beating each section/boss. This will reward players for being good at the raid and beating everything once mastered instead of progging individually.
These changes will make it much more viable to do a savage 24 man raid tier and prog on each boss individually similarly to doing 8 man savage, however this will include the entire dungeon and reward players for doing everything in one run once mastered making it a different experience than just doing a series of trials since the word "Trash mob" might not exist for something like 24 man.
There is not enough content in game that can actually be considered a raid,even the so called raids are just rebranded trials. I think something like 24 man savage would fill that missing niche and offer challenging gauntlets to master for each boss that include the lead up to the boss and the boss itself.
Thank you for reading.