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  1. #1
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80

    How to Make 24 Man Savage

    The devs once said they would are hesitant to make harder versions of 24 man savage because "no one would beat it" or something to that effect, well i was pondering this one day and i think i came up with some basic changes that would make it more viable and accessible to everyone and still give us harder optional 24 man content.

    The crux of the problem is that it takes too long and there is too many hard fights in a row so i would recommend the following changes:

    1.When you beat each boss a key item is given to the player to perm. unlock the teleporter so players will unlock the next section of the raid permanently. This will allow players to progress on each run of mobs before each boss and prog on each boss individually when re-entering the instance. Of course all 24 players would need to have the key item.

    2.Teleporter for final boss will unlock before you fight them, allowing players to skip ahead to prog on final boss everytime they enter.

    3. The quality of chests/loot will be dependent on how many treasure finder stacks or w/e that is granted to player for beating each section/boss. This will reward players for being good at the raid and beating everything once ​mastered instead of progging individually.

    These changes will make it much more viable to do a savage 24 man raid tier and prog on each boss individually similarly to doing 8 man savage, however this will include the entire dungeon and reward players for doing everything in one run once mastered making it a different experience than just doing a series of trials since the word "Trash mob" might not exist for something like 24 man.

    There is not enough content in game that can actually be considered a raid,even the so called raids are just rebranded trials. I think something like 24 man savage would fill that missing niche and offer challenging gauntlets to master for each boss that include the lead up to the boss and the boss itself.

    Thank you for reading.
    (0)

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Considering how much goes wrong in your average 8-man savage raid team, I don't even want to begin contemplating the amount of cat herding that would be required to succeed on this front. It isn't even a matter of content being too hard; it probably wouldn't be. The true challenge lies in assembling (and keeping assembled) enough sufficiently competent people to see to the task at hand. There is a reason 40 (and later 25) man raiding on WoW saw very little in the way of investment from players.
    (2)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    This idea honestly isn't far from how raids worked back in the coil days. Your progress passed the "trash" was remembered for the week - but with the difference that only 1 person needed the checkpoint and then could act as a skip for the rest of their raid buddies.

    Anyways, it seems viable enough, but I'd honestly rather see savage 4 player content. The biggest hurdle of doing 8 person hard content is organizing, and IMO that's where 24 would become especially annoying and troublesome. Especially outside of new content patches.

    4 person would be much easier to organize and prone to far less disruption because one person had net issues or wife/gf aggro or some other issue.
    (5)

  4. #4
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Risvertasashi View Post
    This idea honestly isn't far from how raids worked back in the coil days. Your progress passed the "trash" was remembered for the week - but with the difference that only 1 person needed the checkpoint and then could act as a skip for the rest of their raid buddies.

    Anyways, it seems viable enough, but I'd honestly rather see savage 4 player content. The biggest hurdle of doing 8 person hard content is organizing, and IMO that's where 24 would become especially annoying and troublesome. Especially outside of new content patches.

    4 person would be much easier to organize and prone to far less disruption because one person had net issues or wife/gf aggro or some other issue.
    Players have asked for harder 4 man content and yoshi p basically said it was just devolve into healers spamming more and thats about it.

    Better to ask for 8 man savage versions of 4 man content.
    (0)

  5. #5
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    922
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    If they can make a savage mode of Delubrum Reginae, I cannot see why they won't do it for other raids. Just gotta make a few tweaks.

    1. Keep it as 24-man, don't bumping it up to 48-man.

    2. No need for extra encounters, other than maybe an extra phase for the final boss.

    3. Everyone dying doesn't boot you out of the instance, forcing you to restart. You still have the dungeon timer, but you can keep attempting a boss if you wipe until time runs out.

    4. No loot. Instead the final boss gives everyone a couple tokens that you can obtain once a week that you can trade for 8-man Savage ilvl equivalent items. That way if you prefer one size of content, you're not forced to do the other for a better item level.

    5. Final boss could also drop a minion or 2-3 mounts everyone can roll on. If you don't win a mount, you cannot roll again that week. That would mean a 24-man static will take 8-12 weeks to all obtain mounts, which seems fair.
    (1)

  6. #6
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Making alliance raids feel as redundant as non-savage normal raids seems like a bad idea to me.
    (1)

  7. #7
    Player
    HemlockEvergreen's Avatar
    Join Date
    Jan 2022
    Posts
    51
    Character
    Hemlock Evergreen
    World
    Zalera
    Main Class
    Monk Lv 100
    Please, no. The problem with challenging content with a high number of people is not the content itself - it's the logistical nightmare of getting 24 competent players, who are more often than not adults with reponsibilities, online at the same time, on a regular basis. 8 people is manageable. 24 is not. You would end up spending a lot more time on PF queue, or in case of a static, having to call off raid nights because someone couldn't show up. Or keep players benched, which is not fun at all.

    FFXIV needing only 8 people to do the hardest tier of content is a blessing. Don't squander it.
    (0)

  8. #8
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    254
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 90
    Well first they should create real dungeons and real raids.

    Dungeons = one way ride thru a guard railed theme park
    Raids (cough) = A circle you teleport to

    Pve in this game is like WoW reduced to its bare skeleton.
    (1)

  9. #9
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HemlockEvergreen View Post
    Please, no. The problem with challenging content with a high number of people is not the content itself - it's the logistical nightmare of getting 24 competent players, who are more often than not adults with reponsibilities, online at the same time, on a regular basis. 8 people is manageable. 24 is not. You would end up spending a lot more time on PF queue, or in case of a static, having to call off raid nights because someone couldn't show up. Or keep players benched, which is not fun at all.

    FFXIV needing only 8 people to do the hardest tier of content is a blessing. Don't squander it.
    I mean they've had good luck with Baldesion Arsenal and Delubrum Reginae savage. Progging DRS was some of the most fun I had in ShB postgame content. Sure, it's perhaps closer to EX difficulty on a per fight basis (perhaps thr final two fights aside), but it's still rather challenging. Also it's with 48 people than just 24.
    So yeah, I think there's an audience for hard versions of alliance raids.
    (1)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Deliciou5 View Post
    Players have asked for harder 4 man content and yoshi p basically said it was just devolve into healers spamming more and thats about it.

    Better to ask for 8 man savage versions of 4 man content.
    I mean, sure. And they've said 24 person savage content wouldn't be a good idea for this or that reason, and they've said they can't add a bunch of things that mod developers then turn around and add for them, and so on...

    But. All the same. Asking for more 8 person savage content isn't particularly of interest to me. It'd just have all the scheduling and organization issues that current savage has and would mean I couldn't play it except on others' schedules, as is current.

    So for me personally, I'll keep asking for hard 4 person content. Other MMOs have done it, it's not anywhere near impossible as SE might like to believe. You can keep asking for savage 24 person content for your reasons...

    And more than likely, SE will ignore us both xD
    (1)

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