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  1. #1
    Player
    Pwnznewbz's Avatar
    Join Date
    May 2012
    Posts
    64
    Character
    Breoc Ronfaure
    World
    Excalibur
    Main Class
    Lancer Lv 60

    question about black mage

    Is it true that they only get abilities from monk/archer? That seems a bit counter intuitive, since they cast spells and all. Why not conj spells?

    I'm newly back to the game and curious about this, as I was considering leveling blm.
    (0)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Because SE hates mages.

    They are probably gonna save it for red mage, but it's dumb. It stupid and needs to be changed again to make sense. Thm/cjn abilities for Red Mage reqs.
    (0)

  3. #3
    Player
    Pwnznewbz's Avatar
    Join Date
    May 2012
    Posts
    64
    Character
    Breoc Ronfaure
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    Because SE hates mages.

    They are probably gonna save it for red mage, but it's dumb. It stupid and needs to be changed again to make sense. Thm/cjn abilities for Red Mage reqs.
    I was a main rdm in ffxi (full af2! then quit playing ; ; ) Anywho, I am all about that. But, has there been any word about that for the v2 launch? Because, right now at least, arc/pug subs for blm is kind of dumb in every way.
    (0)

  4. #4
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,216
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jinrya-Geki View Post
    Because SE hates mages.

    They are probably gonna save it for red mage, but it's dumb. It stupid and needs to be changed again to make sense. Thm/cjn abilities for Red Mage reqs.
    SE does not hate mages. You can throw mages at anything in this game for an easy win. I hate how mage dependent this game is cause I hate playing mage. What mages need is a good nerf to make them less godly
    (1)

  5. #5
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    SE does not hate mages. You can throw mages at anything in this game for an easy win. I hate how mage dependent this game is cause I hate playing mage. What mages need is a good nerf to make them less godly
    Throw Ramuh and Titan at a group of black mages/thms and see how well they do.
    (0)

  6. #6
    Quote Originally Posted by Jinrya-Geki View Post
    Throw Ramuh and Titan at a group of black mages/thms and see how well they do.
    Fira/Firaga is still pretty damn powerful if geared correctly, just like with gearing for Lightning magic. Given that it's neither weakness nor strength versus Fire, they'd still be able to burn it down.
    (0)

  7. #7
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Elexia View Post
    Fira/Firaga is still pretty damn powerful if geared correctly, just like with gearing for Lightning magic. Given that it's neither weakness nor strength versus Fire, they'd still be able to burn it down.
    Fire doesn't have the intelligence bonus like thundara. Fire also costs 100+ more mp than thundara as well. You'll be out of mana fast using the fire line. I bet you that Blm will be either middle or less on damage parse when you throw bosses that resist lightning.
    (0)

  8. #8
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    SE does not hate mages. You can throw mages at anything in this game for an easy win. I hate how mage dependent this game is cause I hate playing mage. What mages need is a good nerf to make them less godly
    Then the mages would no longer be mages. THis argumnent has always been the weakest one made, and when they nerfed mages temproarly on XI it destroyed the classs, so try to remember that.

    You have a choice on what to play, and how. A BLM is meant to have destructive powerfull spells. IF you think they need nerfing, then so does War (which odes anyway because they should not hit in abilities for what they do).

    You can't simply do any fight as a mage, they lack defense and die fast. The trade off is power in spells or healing. I am sure PLD adn wars want to have powerfull damage, but that destroys the game. It becomes an extremly unbalanced role. You want defense, you sacrifice damage. You want damage, you sacrifice defense.


    IF they nerf BLm any more, the game is finished.
    (0)

  9. #9
    Quote Originally Posted by kazaran View Post
    Then the mages would no longer be mages. THis argumnent has always been the weakest one made, and when they nerfed mages temproarly on XI it destroyed the classs, so try to remember that.
    No, when they nerfed mages (permanently) in XI it didn't destroy them or finished the game, people just couldn't be lazy and destroy things like they were doing. The only thing that 'destroyed mages' was the enfeeblement adjustment they made which they made resistance too high and fixed.

    SCH came 'destroyed' out of the box, it was a RDM that couldn't enfeeble as well as RDM nor heal as well as RDM/WHM nor nuke as well as a RDM/BLM, therefore they adjusted it which caused people to complain that it was too good and it pushed BLM/WHMs aside. So at no point in time did they ever destroy mages in XI, the only time the roles shifted was in ToAu when mobs didn't take magic too kindly, after 4 years of every mob in the game bowing down to BLMs (Manaburns)..that was a well deserved change.

    The difference between XI and XIV is that if they do any changes in XIV it will be severe because the stat calculations are already pretty severe and unbalanced to begin with, so if they nerf BLM, no, XIV is not finished, it just means people will actually not be able to stack BLMs and beat everything...if anything it'll help the game more than hurt.

    I understand BLM is probably your only class/job but you have to realize, when the world no longer revolves around you, people make up for it.

    Quote Originally Posted by Jinrya-Geki View Post
    Fire doesn't have the intelligence bonus like thundara. Fire also costs 100+ more mp than thundara as well. You'll be out of mana fast using the fire line. I bet you that Blm will be either middle or less on damage parse when you throw bosses that resist lightning.
    Thing is, I write that knowing the fact they still have some changes left to do regarding skills, while the skill selection is done, they stated calculations are still an ongoing process.
    (0)

  10. #10
    Player
    Scotchio's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    73
    Character
    Scotchio Calidus
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Each job only has 2 classes they can get abilities from. And only 4 or 5 abilities when fully levelled.
    And I think PGL's Second Wind and Featherfoot are very useful.

    Much easier to hit Second Wind than cast a Cure on myself. And Featherfoot can be great to escape an unwanted bit of hate fom a mob.

    Archer has a few enmity reducing moves. Useful for a powerful BLM.

    I understand some of CNJ spells and abilities would be nice. Having the other elemental spells for example.
    But we can still use those if necessary by staying THM.

    But for an all-out damaging BLM, enmity reduction and quick fire evasion and healing is very welcome.
    (2)

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