Quote Originally Posted by Betelgeuzah View Post
Because as much as you may want it, this game is not FFXI and will not be. The game mechanics don't work the same way, and as such they can not simply replicate the old UI.
it took them 6 months to stubbornly mimic 70% of the FF11 UI, despite trying not to copy it "because the the mechanics don't work the same way". The shear fact is, after much R&D and wasting time and effort, they are "replicating the old UI".

Face it, they're trying to build a car, without looking like a car, and when shit don't work, then end up reworking into looking like a car.

Simple fact, it's not that they're FF14 UI not FF11 UI, it's that it's a pale broken imitation of it.

If they can't even copy their own system, how does anyone expect them to supersede it.

It's just stubbornness of the "Not be FF11". Take what works. In this case, instead of wasting 4 months "we need to improve UI". It ends up being exactly what FF11 tried to do and did better.

up/down PC/NPC toggle, is a stupidly inferior version of left/right=NPC up/down=PC.

that's why we keep asking for /assist /join /invite /st[n]pc. Because it freakin existed by their own creative minds (which is apparently not there to advise them)

Did you know auto target next red monster in the Nov update? It's still crappier then the exact same system in FF11 target next red monster.

In FF11: When monster dies, next attacking monster is automatically target locked, and also intelligently, in superseding order.

In FF14: When next monster dies, the monster has to hit you first before you change target(with no target lock), and is superseded by you doing something like targeting locking yourself because your skill bar disappeared.

And just to make it worse, unlike FF11, which is auto redirected, FF14, any skill you were doing is instantly canceled when monster dies. Which causes above problem to target malfunction.

It's a measure of the state of the game when you can't even match yourself much less surpass it.