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  1. #1
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I don't see why they have the stupid "modes" thing. Why can't they just do it FF11 way, like half the control scheme already does it.
    Because as much as you may want it, this game is not FFXI and will not be. The game mechanics don't work the same way, and as such they can not simply replicate the old UI.
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  2. #2
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Because as much as you may want it, this game is not FFXI and will not be. The game mechanics don't work the same way, and as such they can not simply replicate the old UI.
    I don't see anything wrong with mapping it as suggested by kukurumei. In fact, I thought that's how it was working atm (yes i wasn't ingame after the change)

    Name me which game mechanics you are referring to which prevent that mapping.
    It makes perfectly sense to do it that way. And I didn't even play FFXI (SURPRISE!)
    Just because something was the same as in another game doesn't mean it's bad. I'm getting tired of people screaming "this is not FFXI-2!!" over every little thing that gets suggested.

    SE already did try to do everything differently and you see to what it has led to.
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    Last edited by Soukyuu; 03-25-2011 at 03:03 AM.

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  3. #3
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Because as much as you may want it, this game is not FFXI and will not be. The game mechanics don't work the same way, and as such they can not simply replicate the old UI.
    it took them 6 months to stubbornly mimic 70% of the FF11 UI, despite trying not to copy it "because the the mechanics don't work the same way". The shear fact is, after much R&D and wasting time and effort, they are "replicating the old UI".

    Face it, they're trying to build a car, without looking like a car, and when shit don't work, then end up reworking into looking like a car.

    Simple fact, it's not that they're FF14 UI not FF11 UI, it's that it's a pale broken imitation of it.

    If they can't even copy their own system, how does anyone expect them to supersede it.

    It's just stubbornness of the "Not be FF11". Take what works. In this case, instead of wasting 4 months "we need to improve UI". It ends up being exactly what FF11 tried to do and did better.

    up/down PC/NPC toggle, is a stupidly inferior version of left/right=NPC up/down=PC.

    that's why we keep asking for /assist /join /invite /st[n]pc. Because it freakin existed by their own creative minds (which is apparently not there to advise them)

    Did you know auto target next red monster in the Nov update? It's still crappier then the exact same system in FF11 target next red monster.

    In FF11: When monster dies, next attacking monster is automatically target locked, and also intelligently, in superseding order.

    In FF14: When next monster dies, the monster has to hit you first before you change target(with no target lock), and is superseded by you doing something like targeting locking yourself because your skill bar disappeared.

    And just to make it worse, unlike FF11, which is auto redirected, FF14, any skill you were doing is instantly canceled when monster dies. Which causes above problem to target malfunction.

    It's a measure of the state of the game when you can't even match yourself much less surpass it.
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