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  1. #1
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50

    [Suggestion] Improving the new targeting system

    EDIT: Thanks for adding the dev tag! ^^ Think about this suggestion as a "target mode C" ^^

    Well, the current target system isnt that bad...the idea behind it was very good but the way it was implemented failed in taking full benefit of it. The change just made very troublesome to target self and often players mistakenly changed modes while changing targets, which often ended in death.

    A good way to fix it would be add a ON/OFF option to toggle between old and new system, right? Wrong! Having to chosse between "bad" and "worse" shouldn't even be an option.

    Now my suggestion:

    Using as base the way zoom was implemented for gamepad (great idea. Thumbs up for this one) i'd suggest to actually double the current targeting mode, leaving a mode for up/down and a mode for left/right.

    The idea is to let player set (and lock) a mode at up/down and a different one, unless one of them is set to "All" since they both can be set to "All", to left/right.

    To change modes, the player hold the autorun button and tap up/down to change up/down mode and left/right to change left/right mode. This would keep the modes locked so no more accidents would happen midfight.

    This might look even more weird than current one, but if you set "Friendly" or "Party" ("Party" when in party) at up/down and "Enemy" at left/right you might have an excellent performance targeting, because not only you will have 2 ways to target specific targets but also it will work VERY similar to FFXI targeting with gamepad.

    Also, for a even better performance, i'd suggest a more specialized version of "Enemy" mode. Just like "Friendly" has a specific mode for party members only, the "Party" mode, "Enemy" should have the "Claimed" mode that only targets monsters claimed by that party. This would allow player to target the correct monster (or one of the correct monsters if in a group but then only be targetingting monsters from that group) with a single tap, preventing people to mistakenly attack the wrong monster.

    Another important improvement would be removing auto-targeting from allies that target you for a skill or spell. Having the target going to the healer every time he casts a heal is terribly annoying since often he is behind you. So, in short words, auto-targgeting should work only when you are target from an enemy attack, skill or spell.
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    Last edited by Lienn; 03-26-2011 at 01:04 AM. Reason: Received dev tag