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  1. #1
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90

    Current State of ENDWALKER DNC

    Let's get to the chase: DNC feels underwhelming and bloat. I believe much potent adjustment are in need and reconsideration of the flourish button playout.

    As of now, both AOE and single attack of flourish are shared and did not has the intention of adjustment for 6.0 which is, I am paraphrasing, allowing for us to use either AOE melee or single version base on situation. As of now, AOE version deal less dmg than single version to single enemy. That means it does not has the effect of allowing us to use for melee range. I can't say much for keyboard players, but for me, who use controller, I need to add two flourish on hot bar, one next to aoe and other next to single, just so I don't clip.

    Please buff AOE melee version as much as single but adjust the dmg fallout accordingly; maybe 50% to 60% fall off?

    Secondly, potency change sounds like good idea but what about let us have back the old flourish which is they don't share CD of each other? that would be helpful in potency change. From my humble opinion, I actually like the old flourish. It's like I'm dancing around the map like a DNC.

    Again, thank you ffxiv devs for continuing your passionate support. We've come this far thanks to you guys and I cannot wait to see more.

    Please be kind to one another when sharing your opinion below.
    (7)

  2. #2
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Aren't we getting adjustments to DNC like...pretty soon....or did that happen already and I'm way out of the loop?
    (2)

  3. #3
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by LianaThorne View Post
    Aren't we getting adjustments to DNC like...pretty soon....or did that happen already and I'm way out of the loop?
    Hasn't happened yet
    (1)

  4. #4
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    There was talk that there'd be a Patch 6.08 (still not guaranteed), and that they're considering a potency buff for Dancer within it (might not happen, might be incredibly small).

    Basically, Dancer's *supposed* to have the lowest personal dps ... which is fine, IMO? But its currently sitting too far below everyone else.
    (6)

  5. #5
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by justinhuang View Post
    As of now, both AOE and single attack of flourish are shared and did not has the intention of adjustment for 6.0 which is, I am paraphrasing, allowing for us to use either AOE melee or single version base on situation. As of now, AOE version deal less dmg than single version to single enemy. That means it does not has the effect of allowing us to use for melee range. I can't say much for keyboard players, but for me, who use controller, I need to add two flourish on hot bar, one next to aoe and other next to single, just so I don't clip.
    So, as a fellow controller user, your problem here is bad button layout, not bad job design. Dancer is incredibly controller-friendly now. Here's what you do to make your life much much much much easier:

    Remove all your AoE rotation buttons from your controller binds. Just take them all off. Design the crossbar entirely for boss fights. This means you will have some stuff that is also incidentally AoE but which you need in a single-target fight too, like Saber Dance, Standard Step, and Technical Step, that's fine-- just take off the dedicated AoE buttons that have a superior single-target equivalent.

    Now go to Hotbar 2, which you can access by flicking RB+B/Circle.

    Replicate your first hotbar exactly, but replace the single-target attack buttons with equivalent AoE attack buttons.

    The shared proc design now works in your favor. Just stay on Hotbar 2 during dungeon pulls, then flick RB+Y/Triangle when you reach a boss and fight with the single-target Hotbar 1.

    There isn't QUITE enough space to replicate everything so you'll have to judge where to put some of the utility buttons (I keep Curing Waltz on bar 1 and Improvisation in its place on bar 2, for example, and just flick over if I need Improv during a boss fight), but overall this should make your bar much cleaner and your life much easier than trying to crowd both single-target and AoE functions onto a single crossbar.

    As a general thing, the longer you play the game, the more you'll discover that as your skill with a job grows, periodically redoing your keybinds or crossbar layout can drastically improve your performance. If you try this out, you should have much better results with Dancer and will find it goes from feeling bloated to feeling very responsive and elegant.

    Cheers!
    (5)
    Last edited by kejakalope; 01-17-2022 at 01:44 AM.

  6. #6
    Player
    Escalon's Avatar
    Join Date
    Mar 2021
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Alyssia Rosenheim
    World
    Odin
    Main Class
    Thaumaturge Lv 100
    I dont main DNC, but right now I'm leveling it (on the road to all lvl 90) and after using a calculator on my combat log, I see the numbers, and yah, its bad, on avg. I'm bellow most people by 1/4. I cant even imagine how that feels when you main it. :C
    (4)

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,232
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 92
    I wish the new procs weren't just pseudo 60/120s cooldowns
    I want more procs in my proc based job, make them come from feather dance 3 or something so our rotation is more interesting
    Though sadly we'll just get a 10 potency buff and they'll call it a day because "ranged physical tax" oh well
    (1)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,003
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by justinhuang View Post
    As of now, both AOE and single attack of flourish are shared and did not has the intention of adjustment for 6.0 which is, I am paraphrasing, allowing for us to use either AOE melee or single version base on situation. As of now, AOE version deal less dmg than single version to single enemy. That means it does not has the effect of allowing us to use for melee range. I can't say much for keyboard players, but for me, who use controller, I need to add two flourish on hot bar, one next to aoe and other next to single, just so I don't clip.
    I don't understand what the problem is. The single and AOE attacks are still separate skills and you can choose to use one or the other as the situation requires, instead of always following a single attack with a single attack.

    I also play on controller and I haven't had to rearrange anything. There's no need to put the AOE buttons on the top hotbar – the fact that the single attacks are available to use tells you that the AOE versions are available too.

    I have combo step 1 on O, step 2 on X, then the two flourishes on Triangle and Square. Single target set on the top hotbar, AOE underneath when I press R2-L2.

    Have you set up your controller to use R2-L2 combo and double-tap to have additional hotbars available?
    (1)

  9. #9
    Player
    GaleMex's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    60
    Character
    Tyr Hawke
    World
    Balmung
    Main Class
    Machinist Lv 90
    As it stands, dancer is basically just worse bard. Lower DPS, both personal and raid wide, while providing the same exact utilities to the team (the difference being that dancer has a little more healing in Curing Waltz. Improvisation also has a HoT and a shield, but Improv is only ever used during transitions and downtime. For example, there's no room to use Improv in P1S or P2S, so Improv's practicality is niche at best). Dancer absolutely, unquestionably, needs potency improvements across the board. Fortunately they seem to agree and its being targeted for buffs in 6.08!
    (2)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I know people like that sort thing but I really don’t like that Improvised Finish is only ever usable when there’s literally no enemies present to fight (transition/downtime). I mean a skill that’s good to use during those times is great, but developing a battle skill you’re only supposed to use when you’re not fighting anything seems like a bit of a waste to me.

    I do kinda miss Flourish proc’ing both single target and aoe together too. It feels like the job is much less ‘fast-paced’ and more ‘spammy’ than it was before. It still feels disappointing using Devilment, Technical Step, Tilana (which is just plain weird lol), and Flourish, then once you’ve use your two single target procs it’s like ‘oh well I guess that’s it lol’
    (8)

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