Quote Originally Posted by Michieltjuhh View Post
I don't see how the frequency of it happening has anything to do with this massive design flaw. The fact that it can and does happen, no matter how often, is a problem. At least in Castrum Meridianum and The Praetorium, you can kick afk'ers after waiting for combat and cutscenes to drop, since there's no loot.
The thing is, the 5 minute period at the start if the duty, plus the 5 minute loot timers that prevent people being kicked, serve a purpose.

You remove them, and you have a new 'design flaw', people getting unfairly kicked, when someone queues into a dungeon with someone they don't like or for stupid reasons like names, classes or races, and people getting kicked when rhe chest opens and rare loot is revealed.

You can't just say one instance of x means y is a design flaw, if the absence of y would cause z. This is why frequency and impact are important, what is more likely or more damaging, x or z?