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  1. #11
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Hmm... I think if they made a double ended weapon, that would be distinct enough an identity that you could have double axes, double swords and a double ended sort of spear (think Serge's Swallow weapon from Chrono Cross) without worrying about straying from a design standpoint.

    That said, I'd be interested in gear choice. They'd probably prefer to avoid adding another gear type and diluting the drop tables further than just adding new weapons, so would you say they all get scouting gear and damage off Dex, or would say Green mage be in mage gear and have it's damage proc off Int?
    (0)

  2. #12
    Player
    Lord-Kazan's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    7
    Character
    Zedyr Myrkvidr
    World
    Zalera
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ChazNatlo View Post
    Hmm... I think if they made a double ended weapon, that would be distinct enough an identity that you could have double axes, double swords and a double ended sort of spear (think Serge's Swallow weapon from Chrono Cross) without worrying about straying from a design standpoint.

    That said, I'd be interested in gear choice. They'd probably prefer to avoid adding another gear type and diluting the drop tables further than just adding new weapons, so would you say they all get scouting gear and damage off Dex, or would say Green mage be in mage gear and have it's damage proc off Int?
    I was honestly seeing Green Mage from a technical standpoint being a mirror of sorts to both Bard and Red Mage, so technically yes, I would want it to run Scouting/Aiming. Especially since status spells often run independent of a magic stat outside of accuracy in games where they were prevalent, or even worse used character level for accuracy instead of a stat. Plus, a whip-like sword would also highly emphasize a dexterity-based combat style as opposed to the casting of a red mage. But those are just my thoughts on it.

    A double ended weapon would be nice to have, and if done well could easily cover a lot of different weapon combos, especially if they could detach from each other, very much like Zidane's weapons did in Dissidia. It would also lend to the dexterity theme going for anything in Scouting gear. I hadn't considered it. Thank you for pointing that out.
    (1)

  3. #13
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Hm. From a mechanical standpoint there isn't really any difference between physical and magical damage in this game, it's not like bosses are weak or resistant to one or the other. Most of what sets phys ranged and magic dps apart is magic dps has more cast times to fill time rather than auto attacking but even then we have RDM which is part melee and SMN which is mostly instants with a gap closer to get their book slappin' on. We need more real casters.

    Anyway, I don't think magic melee is unique enough to justify its existence. What we'd gain: A different kind of LB (not really needed), a new set of role actions, and an extra 1% boost for having all the roles in a full party which would restrict groups that much more. I don't think it'd be worth it, it's nice having at least 1 flex spot.
    (0)
    Void Mage Job Concept: https://forum.square-enix.com/ffxiv/threads/469993-New-Job-Idea-Void-Mage-v.2

    Witch Doctor Job Concept: https://forum.square-enix.com/ffxiv/threads/445597-Job-Concept-Green-Mage

  4. #14
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lord-Kazan View Post
    They only implemented the physical ranged split one expansion ago. Before DNC, BRD and MCH were just tossed into DPS. The actual split happened in ShB likely because they were planning on adding onto these roles and hopefully more clearly defining them via the updated Role Actions system. It is about creating a unified theme for the jobs.

    Ninja is the one of 2 jobs without a secondary combo, RPR being the second, though it does feature a combo system to supplement its main combo. NIN lacks that. My idea behind the division would be to take NIN and give it its own identity and role that could have others made to supplement it. Also, I totally forgot about double blades like Zidane's. I feel dumb for having forgot that weapon, but I still wanna see more other weapons and fewer swords. but that is me.
    2 expansions ago, which means it's been 3 expansions with the current setup, which is the majority of the games lifespan at this point.
    I'm just not seeing the justification for it sorry.
    "Magic Meleec could have been a thing, but NIN doesn't even use magical equipmentn it uses Dex based and shares accessories wity phys ranged. It's just a bit of an outlier, and giving it it's own role which would then need to be populated by at least two other jobs, seems like it's stretching things out too thin.

    One new NIN-like job however, would round out the melee quite nicely with a 2:2:2 gear distribution.
    (1)

  5. #15
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    I would love a support role like
    FFXI Bard. Geomancer, ect,

    all jobs had some support but Bard and Geomancer was full support roles
    (1)

  6. #16
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    +1 for rune knight/mystic knight though I wish it actually used a sword, I wish I could use something other than a katana for a melee dps xD
    (1)

  7. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    NIN doesn't even use magical equipmentn it uses Dex based and shares accessories wity phys ranged.
    This is largely not relevant. Main stat selection is just an illusion of choice over what is really just "power". They can put a role in whatever main stat gear they want and rationalize in any number of ways. They can even use a trait to convert one stat to another if necessary. For example, putting a magic attacker in DEX gear and then giving them a trait that converts DEX gained from equipment to INT. Or just make their spells use DEX and say it has to do with the dexterity required to pull off those spell motions, or something.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  8. #18
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    iam surprised we havent got any class that use dual swords, and no, dual dagger from nin doesnt count for me.

    i still hoping for "shaman/onmyoji" class like, using paper talisman and the like, could be healer class or magic dps class i guess.

    i got goosebumps during "range physical attack" role quest, in the final fight "certain someone" came and instead of using his usual weapon, he use staff/cane and actually cast pentagram shaman/onmyoji like barrier.

    i got my hope up for this
    (2)

  9. #19
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Sword and dagger, twinblade... (Gabranth basically)
    (0)

  10. #20
    Player
    Mysticunicycle's Avatar
    Join Date
    Aug 2021
    Posts
    33
    Character
    Angelet Morning
    World
    Leviathan
    Main Class
    White Mage Lv 88
    I really doubt we see any dot centric job. The game's tick system is simply too dated and doesn't support them well, and that's why, in my opinion, they are getting phased out of the game.

    Also, with there being 5 melee jobs vs 3 cast and 3 pranged and melee historically being the highest dps role on top of the most recent and overpowered dps job to be added to the game being melee, I pretty seriously doubt we are getting a new melee in 7.0. It's not impossible, and SE develops their game in a very different way than what western gamers are used to, but I would be much more receptive to a new caster or pranged job, and definitely a pranged overhaul of the existing jobs before we get a SIXTH melee.
    (3)
    Last edited by Mysticunicycle; 01-18-2022 at 01:15 AM.

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