Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 99

Thread: Your Wishlist

Hybrid View

  1. #1
    Player
    kloojy's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Nghi Minh
    World
    Siren
    Main Class
    Marauder Lv 90
    1. A return to the expansive, ARR -style, map design;
    Noticed this trend since ShB, the map design is clearly geared towards "higher" level players and suited for efficiency like an FPS type of map rather than a living, breathing, place that you can explore. ARR and HW had irregular maps with many small details that rewarded exploration and keen eyes; all of the Gridania zones, the chained frozen dragon in Coerthas Western Highlands, etc. Zones since ShB have become more "boxed in" and homogenous in design elements with little attention to mob placement or design. EW maps feel very "artificial" and much smaller than previous expansion zones. I can understand the lore for most of zones in EW would lend them to being "artificial" but you can't say that Thavnair isn't criminally under-sized. If Thavnair was made during ARR era, it'd be much bigger and more varied.

    2. Increase in mob models/ unique mob design
    I get that its industry practice to reuse as many assets as possible but it's a bit much how much things are recycled with little change. You can take most of the blasphemies and put them in a dungeon from ARR, HW, SB, or ShB and they wouldn't stick out at all. I get that they are supposed to be lore-inspired from each region but surely twisted, aberrations would look much more different than a dragon or behemoth model but in different colors. The asset reuse gets to be an issue when it butts heads with the lore; people starting to question why the transformations look eerily similar to voidsent. It is starting to be immersion-breaking whenever I see a new boss monster and I think "huh thats the 3rd time they used this skeleton".

    3. More facial/overall character customization
    I don't expect going anywhere near BDO-levels of customization anytime soon but you get a lineup of 10 player characters of any race and they would all look very similar. I think players should be able to easily create unique looks that distinguish them from generic NPCs without having to resort to looking like clowns. They could even go the lazy route and take pieces of various racial features like eyes, noses, mouths, and let them be used by different races i.e. Viera eyes/mouths be used by Hyur, etc. This would double customization options with minimal effort of having to come up with totally new features. Its obvious that the base customization tool is lacking when they needed to make unique facial models for lore important NPCs like Hien, Gosetsu, Foruchenalt, etc instead of using their own ingame tools.

    All of these base-level problems should really be addressed in 7.0. If we are gonna be visiting distant lands, shards, or planets in 7.0, it'd be underwhelming to see the same-looking mobs and NPCs from Eorzea that we've known for the past decade. I'd love for the next arc to start off with a whole fresh coat of paint and some sort of modernization.
    (1)

  2. #2
    Player
    JohncarterIx's Avatar
    Join Date
    Dec 2021
    Location
    ny
    Posts
    367
    Character
    John Carterix
    World
    Behemoth
    Main Class
    Archer Lv 90
    Trex mount
    (0)

  3. #3
    Player
    JohncarterIx's Avatar
    Join Date
    Dec 2021
    Location
    ny
    Posts
    367
    Character
    John Carterix
    World
    Behemoth
    Main Class
    Archer Lv 90
    Warriors of darkness minions
    (2)

  4. #4
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by JohncarterIx View Post
    Warriors of darkness minions
    oh double to the heck yes for this. I would kill for a Branden mini
    (1)

  5. #5
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Dungeon/24man raid tokens.
    If I have no luck with RNG, make it so that I can purchase gear/TT cards/minions/orchestrion rolls/mounts that drops from dungeons after a certain amount of dungeon runs.
    (1)

  6. #6
    Player
    JohncarterIx's Avatar
    Join Date
    Dec 2021
    Location
    ny
    Posts
    367
    Character
    John Carterix
    World
    Behemoth
    Main Class
    Archer Lv 90
    Did shadowbringer all the quest and at least i got the ryne minion she follows me around but ill take the Renda-Rae and Ardbert any time
    (1)

  7. #7
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by JohncarterIx View Post
    Did shadowbringer all the quest and at least i got the ryne minion she follows me around but ill take the Renda-Rae and Ardbert any time
    Ardbert at the least already exists, from a past Rising event.
    (2)
    When the game's story becomes self-aware:


  8. #8
    Player
    JohncarterIx's Avatar
    Join Date
    Dec 2021
    Location
    ny
    Posts
    367
    Character
    John Carterix
    World
    Behemoth
    Main Class
    Archer Lv 90
    Cool tnxs ill find it
    (0)

  9. #9
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Revamp the whole Specialist for crafters. Make it «actually» hard. Add 3rd mechanic for a craft.
    (0)

  10. #10
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Automatic addition of housing districts when the last one fills up.

    Restricting house ownership to one plot per account per world going forward.

    Full X,Y,Z placement of housing items to do away with the glitching bypass.

    Fully dyeable housing items. I'm sick of multi-toned wood walls, lofts, and such in my home; I want to make it all a unified color.

    Glamour dressers in homes.

    Increase in the variety of outdoor vegetation options.

    Significant increase in the number of glamour slots in the dresser.

    All non-AF gear be dyable, including dyeable replicas of AF gear.

    Ability to take retainers out into the world with you to level them up.

    Getting rid of the insanely inconvenient unique keyword when gearing retainers. I'm tired of having to take my gear off and stash it on one retainer so I can take the desired upgrades out of the retainer in question's inventory into mine then Equip to Retainer. It's clunky a mess. Untoggle Unique for gear when in the retainer menu.
    (3)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast

Tags for this Thread