- Raid formula like Coils/Alexander - Not just a single Square or Circle with a single boss, leave that to the Savage raids, give Normal raids a more proper raiding feel that adds more story.
- More Creative Raid/Trial fights - Remember needing to shoot harpoons at Bismarck to get it closer so you can jump on it's back? When was the last time you need to interact with something to deal proper damage to the boss?
- Raids and Patch Trial stories being voiced - They put so much emphasis on character movement and make so many scenes where it being voiced would be great and yet it just looks silly without the voice (EG: Characters laughing and you just see them laughing but nothing coming out of it and also "BURN AWAY THE BAD!")
1: Job Mastery Glamour system
Something to use EXP for when jobs are capped. Had the problem in Shb of capping all jobs even before Bozja, leading to less incentive to run dungeons, roulettes, etc where the main bonus would have been exp.
So if you're on a capped job like DRK90 and doing content, exp would be converted into DRK-mastery exp, get enough of this exp to get a DRK-mastery point. Then take these points and spend on DRK-exclusive glamour (draw inspiration from older FF-titles like the FFXI AF gear or Tactics DRK) or job ability glamour(New DRK-exclusive LB1/2/3, change Soul Eater to Power Slash, Carve to old Delirium, any of the two AoE weaponskills to Tar Pit and Scourge, or completely new ability glamours).
2: Rewamp Trust and expand it
Change LV to rank, letting you run any dungeon in avatar mode without having to level the Trust first. Rank would go from 1-10(SHB) and 11-20(EW) and instead give upgrades and new abilities to Trusts. Should also let us bring Trusts across expansions (SGE Alfi and Estinien to SHB, SCH Alfi and Ryne to EW. Finally add more optional Trusts based on side-characters like Hien, Yugiri, Lyse and so on for the avatar mode.
3: More voiced raids(with perhaps option to turn off)
Voices really add something extra to the fights, such as Hades or Orbonne Monastery.
Oh wait I forgot one: make the moonfire jump puzzle a regular for every year. Please. I beg.
1. fix hair clipping
2. less side armor for mch/brd/dnc class, hate that shoulder armor but only on one side, none on the other side. or side skirt/cloak/cape thingy. give me more armor pls.
3. toggle animation between upgrade and before upgrade, i prefer MCH old 1-2-3 combo animation than the upgraded one, i hate flipping around
1. Jobs being returned to jobs not variations of a role. Focus on unique playstyles with more complexity instead of endless homogenisation and simplification. Role actions replaced by job specific variants eg shadowskin in place of rampart. Healers back to being green dps like they were originally. High skill ceiling, low skill floor be the norm.
Jobs gain skills and traits along with their quests. Furthermore jobs will be more front loaded so more skills are available earlier.
2. Glamour overhaul. Starting with a log with one plate for each job. Once collected and stored in the dresser, any job can wear a gear piece at an appropriate level.
Less floating gear bits, ridiculous asymmetry, gear now designed for tailed races. basic stuff
3. Character creation overhaul. Au ra become properly draconic like in the concept art and taller females. Eye/faces decoupled. miqote clan marks decoupled from face, auri horns decoupled. Viera designed as actual viera with their feet, tails, claws etc. Hrothgar completed, muscle slider for all, better butts. Actual facial hair. Longer hairstyles.
4. Fight design expanded
-regular enemies worth a damn in dungeons and raids
-overall difficulty increased especially among msq and normal dungeon/raid/trial content
-Content upscaled instead of losing stuff when playing lower levels, more regular healing and tanking needed. More varied arena than square/circle. Less deathwalls.
-Lock msq behind hall of the novice being mandatory and bring it up to scratch, disallow high level jobs starting without a base job (eg to start gnb, you need to reach 60 as another tank
-Ilvl caps on lower level content to preserve the challenge and experience.
-relics start when savage does
-light party hard content, solo hard content.
5. Inventory culling. Dyes get their own tab, materia get their own tab, fisher baits get their own tab. Tokens significantly culled or rolled into currency tab. alliance raid tokens can be spent after they become obsolete to get individual glam pieces
6. Close the cash shop and put all that in game. Make some of the items gil sinks, others as quest rewards.
(1) "Classic Heavensward" where u can play the game as if it were Heavensward again.
(2) if not ↑, then Bring back HW DRK.
(3) if not ↑, then make tanking/healing fun again.
CLAIRE PENDRAGON
I would love it if the post-MSQ day and night themes for Radz-at-Han were added to orchestration. At least, if I'm not missing them anywhere! They are both pure wildfire!
Any ascian minions like Lahabrea,Emet,Elidibus. Zodiark minion. Garlean minions. I really don’t know why the devs are so scared to implement them.Unless they’re just waiting to shove them behind merchandise to milk us.
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