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Thread: Your Wishlist

  1. #51
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Minions for the Zodiark gang, including Zodiark, and Hyth. Ditto for Varis.

    Ascian robes with the hood.

    Character creation expansion/graphics engine upgrade.

    A mage of some description (time mage, void mage, whatever) using darkness as its primary attack.

    Less restrictive glamour system.

    An unsundered world AU expansion... depending on how it was handled.
    (3)
    When the game's story becomes self-aware:


  2. #52
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Lauront View Post
    Minions for the Zodiark gang, including Zodiark, and Hyth. Ditto for Varis.

    Ascian robes with the hood.

    Character creation expansion/graphics engine upgrade.

    A mage of some description (time mage, void mage, whatever) using darkness as its primary attack.

    Less restrictive glamour system.

    An unsundered world AU expansion... depending on how it was handled.
    I concur on the ascian robes! I really don’t know why we still haven’t gotten them meanwhile we have like 2-3 variation of outfits for the scions. I don’t wanna dress up as cardboard i wanna dress up with style.
    (2)

  3. #53
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    1. Jobs being returned to jobs not variations of a role. Focus on unique playstyles with more complexity instead of endless homogenisation and simplification. Role actions replaced by job specific variants eg shadowskin in place of rampart. Healers back to being green dps like they were originally. High skill ceiling, low skill floor be the norm.
    Jobs gain skills and traits along with their quests. Furthermore jobs will be more front loaded so more skills are available earlier.

    2. Glamour overhaul. Starting with a log with one plate for each job. Once collected and stored in the dresser, any job can wear a gear piece at an appropriate level.
    Less floating gear bits, ridiculous asymmetry, gear now designed for tailed races. basic stuff

    3. Character creation overhaul. Au ra become properly draconic like in the concept art and taller females. Eye/faces decoupled. miqote clan marks decoupled from face, auri horns decoupled. Viera designed as actual viera with their feet, tails, claws etc. Hrothgar completed, muscle slider for all, better butts. Actual facial hair. Longer hairstyles.

    4. Fight design expanded
    -regular enemies worth a damn in dungeons and raids
    -overall difficulty increased especially among msq and normal dungeon/raid/trial content
    -Content upscaled instead of losing stuff when playing lower levels, more regular healing and tanking needed. More varied arena than square/circle. Less deathwalls.
    -Lock msq behind hall of the novice being mandatory and bring it up to scratch, disallow high level jobs starting without a base job (eg to start gnb, you need to reach 60 as another tank
    -Ilvl caps on lower level content to preserve the challenge and experience.
    -relics start when savage does
    -light party hard content, solo hard content.

    5. Inventory culling. Dyes get their own tab, materia get their own tab, fisher baits get their own tab. Tokens significantly culled or rolled into currency tab. alliance raid tokens can be spent after they become obsolete to get individual glam pieces
    Agree with these. Given that they are willing to implement a trust system for trials, they could just make that easier for people who want to rush through the story stuff and make normal modes a bit harder so there's a more even progression of difficulty for what is meant to be the canon fight of the boss. On 1., I'd love to see healers get a few more dps spells.
    (3)
    Last edited by Lauront; 01-19-2022 at 10:17 AM.
    When the game's story becomes self-aware:


  4. #54
    Player
    SherlottaEryut's Avatar
    Join Date
    Aug 2021
    Posts
    639
    Character
    Katja Eruyt
    World
    Moogle
    Main Class
    White Mage Lv 90
    I would like....

    the 2H tournesol sword to make a re-appearance



    andddd I would like the escutcheon to make a re-appearance. It's a cute heart shield that would look lovely on Paladin



    Please?
    (0)

  5. #55
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    • Create one of the remaining shards into a brand new open world with next-gen graphics-- the game already looks phenomenally gorgeous and we have come a long way since 1.0-- but the events at the end of EW have given Yoshi and the Devs an open palette to create whatever the heck they want in the future. If they have the resources, once Etheirys is fully explored they should seriously consider a brand new world on one of the existing 6 or 7 shards which allows players to transfer their data to play on a graphically enhanced version of the game.
    • Give us an expansion that takes us back in time to the Allagan empire-- I legit asked for this back in 2013 or so-- hopefully it still happens someday. I reckon it would make for some seriously epic storytelling.
    • I now want this mount-- hidden link because of EW spoilers


    • Buff up the Trusts-- they are massively improved since ShB but now they just need a little more "oomph" to their attacks.
    • I also need the charcater design for Hythlodeus in the Mog Station-- take my money
    • And while we're on the topic of the items that should emerge in the Mog Station-- I'm still wanting Menesius' armour and Uncle Emet's hairstyle (lovely artwork below by Dodorimo)-- Executive Director Yoshida-san-- can you please make this happen?

    (1)
    Last edited by Ramesses; 01-19-2022 at 12:55 PM.

  6. #56
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    My only want is to reintroduce the Path Companion idea from 1.0 where you customize an npc to adventure with you (or take them to dungeons like a trust).

    Or basically just have an extra use for your retainers to fight alongside with you I guess hahaha. It feels odd that you can give them a combat job option when its not even that much of a tangible feature.
    (0)

  7. #57
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lauront View Post
    Ascian robes with the hood.
    I'd go for ascian robes if they make the hood toggle ^_^
    (1)

  8. #58
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,576
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Just 3? Okay, hard to elect but here I go:

    1) With armor, everything becomes "All Class" when it concerns glamouring only (or at the very least divided just in "DoW" / "DoM"), except for Job Relics;

    2) For cosmetic purposes, being able to glam ARR 1h weapons for WHM and BLM. (I'm looking at you FF13 collab weapons...)

    3) The following BLU improvements: a) PotD/HoH solo entry with their own scoreboard and achievements b) BLU log being with a queue + a daily roulette for that c) Freedom to partake on duties alone without Undersized Party checked, so you can complete the log on your own as well with Basic Instinct.
    (1)
    Last edited by Raikai; 01-19-2022 at 12:56 PM.

  9. #59
    Player
    kloojy's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Nghi Minh
    World
    Siren
    Main Class
    Marauder Lv 90
    1. A return to the expansive, ARR -style, map design;
    Noticed this trend since ShB, the map design is clearly geared towards "higher" level players and suited for efficiency like an FPS type of map rather than a living, breathing, place that you can explore. ARR and HW had irregular maps with many small details that rewarded exploration and keen eyes; all of the Gridania zones, the chained frozen dragon in Coerthas Western Highlands, etc. Zones since ShB have become more "boxed in" and homogenous in design elements with little attention to mob placement or design. EW maps feel very "artificial" and much smaller than previous expansion zones. I can understand the lore for most of zones in EW would lend them to being "artificial" but you can't say that Thavnair isn't criminally under-sized. If Thavnair was made during ARR era, it'd be much bigger and more varied.

    2. Increase in mob models/ unique mob design
    I get that its industry practice to reuse as many assets as possible but it's a bit much how much things are recycled with little change. You can take most of the blasphemies and put them in a dungeon from ARR, HW, SB, or ShB and they wouldn't stick out at all. I get that they are supposed to be lore-inspired from each region but surely twisted, aberrations would look much more different than a dragon or behemoth model but in different colors. The asset reuse gets to be an issue when it butts heads with the lore; people starting to question why the transformations look eerily similar to voidsent. It is starting to be immersion-breaking whenever I see a new boss monster and I think "huh thats the 3rd time they used this skeleton".

    3. More facial/overall character customization
    I don't expect going anywhere near BDO-levels of customization anytime soon but you get a lineup of 10 player characters of any race and they would all look very similar. I think players should be able to easily create unique looks that distinguish them from generic NPCs without having to resort to looking like clowns. They could even go the lazy route and take pieces of various racial features like eyes, noses, mouths, and let them be used by different races i.e. Viera eyes/mouths be used by Hyur, etc. This would double customization options with minimal effort of having to come up with totally new features. Its obvious that the base customization tool is lacking when they needed to make unique facial models for lore important NPCs like Hien, Gosetsu, Foruchenalt, etc instead of using their own ingame tools.

    All of these base-level problems should really be addressed in 7.0. If we are gonna be visiting distant lands, shards, or planets in 7.0, it'd be underwhelming to see the same-looking mobs and NPCs from Eorzea that we've known for the past decade. I'd love for the next arc to start off with a whole fresh coat of paint and some sort of modernization.
    (1)

  10. #60
    Player
    JohncarterIx's Avatar
    Join Date
    Dec 2021
    Location
    ny
    Posts
    430
    Character
    John Carterix
    World
    Behemoth
    Main Class
    Archer Lv 90
    Trex mount
    (0)

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