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  1. #1
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100

    Please equalize rewards between Castrum and Prae

    Simple request. Getting tired of 3/4 of the raid quitting when they see Castrum. Either fix it or get rid of Castrum. Another way to fix it all is to let us skip cutscenes.
    (21)
    Last edited by Puremallace; 01-25-2021 at 04:55 AM.

  2. #2
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I'm leveling up and alt and I won't lie. I Prae fish on it. If I get castrum, I leave and go work on crafting until the penalty falls off. If Castrum's reward was doubled (still less than Prae), I wouldn't think fishing for Prae would be worth it. The deficit between these two dungeons currently is just too big. Praetorium is just too juicy of a chunk of exp not to aim for (It's nearly a full level when you're in the 70s).
    (10)

  3. #3
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Nah. Just make both solo duties and remove MSQ Roulette.
    (80)

  4. #4
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,033
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Driavna View Post
    Nah. Just make both solo duties and remove MSQ Roulette.
    And allocate the xp from MSQ roulette into the other roulettes.
    (0)

  5. #5
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Driavna View Post
    Nah. Just make both solo duties and remove MSQ Roulette.
    That's what should happen. Let us fight alongside the Scions and co. during those events. I mean... What were they even doing there if not helping us?
    (1)

  6. #6
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Driavna View Post
    Nah. Just make both solo duties and remove MSQ Roulette.
    This one, thanks. Delete msq roulette entirely.
    (33)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by van_arn View Post
    This one, thanks. Delete msq roulette entirely.
    I mean, you don't HAVE to do it....


    I'm all for advocating for change to make the final dungeons solo instances (they probably work better for new people that way), but acting like they are something you are forced to do and wanting them removed for that reason is just silly.
    (31)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I mean, you don't HAVE to do it....


    I'm all for advocating for change to make the final dungeons solo instances (they probably work better for new people that way), but acting like they are something you are forced to do and wanting them removed for that reason is just silly.
    Then we take another option. Make solo versions of both Prae and CM you go through for MSQ, and then make 4-man dungeon versions of both places that is quicker, only has the usual opening, boss intro, and victory cutscenes, and can be put into the regular 50/60/70 roulette.

    CM would be to the first boss, then Cid would just take the armor and blast through the main door (skipping the garbage chute and all that) before the mech breaks down, then you just run dealing with adds to the 2nd boss, kill it, and Cid appears behind you to break the tower as you run back and reach the cannon/boss area, except you don't deal with cannon part of boss or the large amount of enemies and spotlights. With this, CM is trimmed.

    Prae, keep the usual path, first boss is the same, remove the magitek side path with the normal run down the corridor to the Nero fight. After the Nero fight, have the elevator be you just fighting normal mobs until you reach the bottom (with it stopping each time mobs appear), and then fight Gaius in the Ultima Weapon room (he'd have new mechanics). There, we've fixed Prae for normal runs too.

    Yes, I know this is a lot of work, but those two dungeons are a stain upon this game and must either be removed outside of solo instances, or redone so they can be normal dungeons that are easier to play through.
    (2)

  9. #9
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    At this point as an all level 80 character player, I could live with either Castrum or Praetorium in Main Scenario Roulette because I'm already used to those unskippable cutscenes and I am content with the tome/gil reward I receive from completing them.

    In addition, getting EX Primals too often with randoms in Mentor Roulette ultimately made me appreciate getting these two dungeons more that I should have. Keep in mind I have most Extreme Trials on farm when they were relevant/synced.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  10. #10
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RyuDragnier View Post
    Then we take another option. Make solo versions of both Prae and CM you go through for MSQ, and then make 4-man dungeon versions of both places that is quicker, only has the usual opening, boss intro, and victory cutscenes, and can be put into the regular 50/60/70 roulette.

    CM would be to the first boss, then Cid would just take the armor and blast through the main door (skipping the garbage chute and all that) before the mech breaks down, then you just run dealing with adds to the 2nd boss, kill it, and Cid appears behind you to break the tower as you run back and reach the cannon/boss area, except you don't deal with cannon part of boss or the large amount of enemies and spotlights. With this, CM is trimmed.

    Prae, keep the usual path, first boss is the same, remove the magitek side path with the normal run down the corridor to the Nero fight. After the Nero fight, have the elevator be you just fighting normal mobs until you reach the bottom (with it stopping each time mobs appear), and then fight Gaius in the Ultima Weapon room (he'd have new mechanics). There, we've fixed Prae for normal runs too.

    Yes, I know this is a lot of work, but those two dungeons are a stain upon this game and must either be removed outside of solo instances, or redone so they can be normal dungeons that are easier to play through.
    50/60/70 provides pathetic XP reward, which is a big reason why MSQ roulettes are run so much. As it is right now even lvling roulette provides better xp than CM (or so it feels). The only time CM feels "worth it" is for Tomestones.
    (4)

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