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  1. #1
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    For stuff like behests where you have to talk to a person to queue, and then wait for it to start, a system where it just happens on its own and anyone can join would definitely be better. It would cuts out a lot of the clutter, facilitate playing with each other, removes the issue of feeling like there's a deadline, and removes the issue leaving players out if they miss that deadline. Something spontaneous would definitely be better.

    The empire invasion stuff is sort of like this, though I've only done it once as I am a bit of a noob, I talked to an npc and then started killing. I don't know if talking to the npc was necessary, but there was a pretty large battle that followed and I thought it was pretty cool. It was spontaneous (or it seemed like it since i didnt know about it), anyone could join, stuff like this should be expanded and developed further.

    From my understanding, the difference between that empire invasion and GW2 is just that GW2 has some branching based on how successful you are. Seems pretty interesting, but still, I think people are overblowing how much of a game changer this is. It's definitely better than stuff like, say, behests, but I really don't think I'm going to give a crap whether Old McDonald is able to sell some carrots to me if I fail to save them from the centaurs. That is secondary to making the world feel alive, which is the main thing, and thats just how GW2 approaches it. In the end, for me, automated events are still automated events, whether branching or not, and after a few times doing them I can't imagine they would feel all that fresh, eventually you're going to exhaust the possible outcomes and it will still feel like any other theme park mmo.
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    Last edited by casker; 05-15-2012 at 05:10 PM.