And you're missing the point, that is just another quest in the chain!
EDIT: Seriously guys this should not be that difficult. I love me some GW but a series of tasks you are assigned to do = quest chain. Shit does not happen in real time because it is scripted.
Last edited by Lux_Rayna; 05-14-2012 at 09:54 AM.

i know its scripted,and the way its set up is still way more fun than the same old runin around



But it is kind of real time, it is not a script specific path.
The Quest can end and go x amount of directions to another, at random, based on player action, the quest might not finish, fail mid way, go through different paths that way, the quest may finish half way because mobs "flee" or something, or a boss appears and you need to take that out, boss isnt scripted, its random chance based on player forces.
Seems more random and different than just a series of scripted steps from A>B>C



And on top of that you don't HAVE to stay and do the "quest chain" as she calls it. You could overtake the keep and leave without defending it later. You could do one of the other dynamic events if they are available. It's your decision. I don't know why people are attacking the game and haven't played it :/ The whole game shouldn't be dynamic events but it's still a great addition to an MMOBut it is kind of real time, it is not a script specific path.
The Quest can end and go x amount of directions to another, at random, based on player action, the quest might not finish, fail mid way, go through different paths that way, the quest may finish half way because mobs "flee" or something, or a boss appears and you need to take that out, boss isnt scripted, its random chance based on player forces.
Seems more random and different than just a series of scripted steps from A>B>C
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