Quote Originally Posted by viion View Post
Holy crap how dumb are you?

XIV has nothing like this, no matter what you do, you will have the same boring quests as everyone else, which have no consequence, have no choice, and have no player control, zero, name me 1 quest where if I go and dont do something, the world will change. Would love to see it.
Good lord relax. I love the GW franchise as much as you do, but its still a quest chain. That's all I was saying. The only difference it has from FFXIV is that you see it rather than imagine it. If I don't do a quest in FFXIV, I can imagine that that person's crops will be destroyed. Or maybe some other adventurer will come along and save their crops. Either way, I get to choose whether or not I do it, and the consequence is there for me to imagine. Older mmorpgs relied a lot on player imagination and "taking their word for it". If someone says I saved their crops than I will imagine I saved their crops. I dont need the game to show me that the crops are saved because the npc *told* me the crops were saved. If i chose not to say them its the same thing, I can imagine those crops got destroyed, or that the person will eventually find someone to save their crops. Either way the consequence is there, its just that it is there only in exposition..which relies on your imagination to make it "real".

As I reiterated, GW2 takes out the exposition and actually *shows* you the consequences of doing/not doing a quest. You don't have to imagine it anymore. This is great if you never used your imagination, but if you've always been an imaginative sort its really not a whole lot different. Its still a quest chain, the consequences are still the same as always, its just now you get to actually experience the consequences firsthand. Different way of presenting the same quest-chain.