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  1. #24
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    You won't just see the one event at this village. "We tried to layer multiple chains over the same locations," Johanson tells us, and this is why the player who logged out early may have to wait a while to see that event again. But that's not necessarily a bad thing; "Say you log off and your buddy has this awesome event on Friday night where he defends the frog-people's home city from Orrian undead that are trying to destroy the entire village,"
    What does that imply???? The events reset. A quote from an interview over at IGN.
    http://pc.ign.com/articles/108/1089082p1.html

    Upon Doing more research on this particular matter, I found more information on the way the questing works. You will have a chance to experience the quests you missed eventually based on this:

    Colin Johanson: They don't necessarily have an end. They're cyclical in nature, so as the events chain across the map they can be pushed back the other way, or the chain will alter and then come back around. It always feels like a natural chain where the course of events makes sense.
    But like I said before, this is a great innovation (despite people hyping it up to be more than it is). The rest of the game is a lot like any other MMO. Think about it, if the developers truly made an actual dynamic world, at some point the chains would have to end. All the dialogue and event triggers don't write themselves (unless of course the devs created that kind of AI system). The devs have stated that they made thousands of quests that chain together. At some point, all of those quests will have been completed by the players. It would be stupid to not have them repeat in some way or the other, because then they'd be stuck having to write new content only to be completed once (sometimes by a single player). The funny thing is that it is being hyped to the point that people are thinking that if you do something during a quest, you are going to effect the whole world permanently. You will do something and it'll effect the quest line and hopefully events that they are connected to. And then at some point, the villagers will find a way to build the bridge again so that new players have a chance to experience the amazing dynamic event.
    (1)
    Last edited by MrKupo; 05-14-2012 at 06:55 AM.

    When all else fails, Heck the Bed.