I'm not talking about "abilities" or "spells." I'm talking about the system. e.g. people will complain that it's not fair that they can't participate if they weren't in the right place at the right time and it will cause a gradual shift to more traditional quests.And your last comment means nothing to what was said. They weren't talking about abilities or such that could get "nerfed"
If we're the SE Defense Force, you're the anti-SE attack force....Wow the SE Defense Force is showing its presence today, and from BG no less......... curious. Fine you guys are so right, the game is perfect as is, nothing needs to be change.
Nobody said the game was perfect. Guild Wars 2 isn't perfect either. However, we can improve the game without just putting in this or that thing that some other game does. SE should be coming up with its own ways to make the game more fun not just looking at some other game like guild wars and say "oh, they did this, let's do it too."
Really though. if GW2 is so amazing, why don't you just go play that? SE is making their own game under the vision they have going. GW2 is being made by its developer under the same mentality- They aren't doing things because players told them to do it, they're doing things because they came up with their own vision for their game and are executing it.
so instead of imposing one game's ideas and visions on another, how about we let each developer build their game and you just play the one that's more interesting to you?
As far as the merits of each system, both have their merits. Some people like things that have a predictable nature, that they can learn and practice and master. Others like things to be more dynamic and volatile. Some people want and need structure, others don't. It's all a matter of tastes and preferences, and you should be playing the game that most caters to yours.
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