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  1. #2
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    Join Date
    Mar 2011
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    Or you could just play that game instead of begging that one company copy everything another company does.

    Also, the only other thing I will say is a lot of things sound better on paper than they do in practice. For example with the "event" system versus the "quest" system- people will complain about lack of equal oppertunity for content. When you build "living, breathing" content like this, people will undoubtedly complain that he/she didn't get to do this or that content because someone else got to it first. Quests and instanced content and such seem like a flawed system, and to an extent they are, but they make it easy to keep things equitable. I'm not saying that a more dynamic system is bad in theory at all, because it's good- but it's VERY hard to implement this in a way that actually ends up being both fun and fair.
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    Last edited by Alhanelem; 05-13-2012 at 04:43 AM.