Quote Originally Posted by fusional View Post
it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
You're looking at it on a tiny scale, you need to look at it on a bigger scale.

Bandits attack villege, kill x Bandits,
More people turn up, tougher bandits arrive (they call in more forces)
More people turn up, boss bandits arrive, things get set on fire,
now you have additional quest, take out bandits + stop the fire in the villege.
House burns down, another quest is added to rebuild the house (destructible environments.)
Maybe villege is on a mountain, bandits take out the bridge, no one can now get across until bridge is repaired. Consequences.
You win the battle? Good, you survive, the villege is safe, things can go to normal.
You lose the battle? The NPC's have different story, they might not give you say services as before, you need to help rebuild the villege. Rewards change. Prices change, Villagers need money to rebuild, things cost a little more.
You might come to it again, once its rebuilt, will it be bandits? might not be, might be worms, or wolfs or even a dragon.
Enemies can take over areas based on these losses/victories similar to "Campaign" in XI.

Dynamic =) XIV is all static, same experience for everyone, always at the same time, nothing means anything, everything is singular, its the same beginning, the same outcome, the same rotation, the same result.