
The age of MMO's are upon us. Thus being said, the days of flawed glitchy programing and unenthusiastic plot is no longer tolerated by most gamers. It's essential for SE to learn as much regarding successes and failures attempted by other popular MMOs, and encorporate elements to which players will find addictive and/or impressive while also weeding out those which may cause malignancy.

@ Amherst, I know what I like and what I dont like. There is this perfect ballance of different elements from different MMOs that I can picture in my mind. Will it be perfect to others? Probably not. So any suggestions that I right have to do with my personal preferences. I am not the type to just throw something out there, then get disappointed when the Devs do exactly as I said.
Besides my hopes arent set way too high. I just like to have fun.
In before lock ! !

Pretty interesting concept and curious to see how it works out for GW2. I don't see anything wrong with improving on the ideas of others to make something better. If anyone didn't do this we'd all still be playing pong.




As of right now XIV is too instance-heavy to ever feel alive. Hopefully 2.0 will be a living breathing world.
Last edited by Nabiri; 05-13-2012 at 11:50 PM.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
You know this because you've played it?GW2 is completely different from GW1. It really is dynamic content open to everyone at anytime at any level
This doesn't sound any different from a typical quest system except you don't need to talk to the NPC. I don't see what's so revolutionary about that.You dont talk to quest holders, you enter an area and an NPC is shouting that such in such needs to be done.
We already have this in those garlean invasions. That happens whether you choose to participate or not. They jiust need more stuff like this.You dont have to activate it, it just happens with or without you. So you can choose to participate or not.
I honestly don't predict it will take very long before stuff gets nerfed/changed because of whiners.I'm personally really going to enjoy watching the backlash when GW2 releases. People are setting their hopes way too high.

I have played it.You know this because you've played it?
This doesn't sound any different from a typical quest system except you don't need to talk to the NPC. I don't see what's so revolutionary about that.
We already have this in those garlean invasions. That happens whether you choose to participate or not. They jiust need more stuff like this.
I honestly don't predict it will take very long before stuff gets nerfed/changed because of whiners.
It's very different because if no one participates it makes the world go through a different set of events. It's a "choose you own adventure" in an MMO. Read the article before you post non-sense of how it's any different.
Yeah we get Garlean invasions; but if you "don't" participate they don't take over the area and build a dam fort to defend it and get a larger army. They just come again another time. GW2 will mean you do nothing and they take it over; or you win and after that you advance your lines into their base and take over their base instead.
And your last comment means nothing to what was said. They weren't talking about abilities or such that could get "nerfed" they were referring to the entire first post I made about the living world. That people expect alot and they might not deliver. That's not getting nerfed; that's changing game plans at the last minute when they've already been completely coded in.
Could be the game will completely change but I doubt it. It scales to your level and even if you didn't claim the monster you get drops for your real level. Everyone could get rewarded with something.
Last edited by Icehunter; 05-16-2012 at 11:26 AM.



Beach Area (Can I Have It) by VenatPleaseIn some way make the world breath life like what they describe here:
http://www.guildwars2.com/en/the-gam...ents-overview/
Here's the artical:
Introduction:
Quests: A Flawed Content Type:
A Living Breathing World:
Putting The "MMO" Back In "MMORPG":
Benefits To Replay & Exploring:
What's Next:
Request: Seasonal Effects & Environemental Growth by Matsume
Request: Seasonal Effects & Environemental Growth
Just out of curiosity, would it be too difficult from a technical standpoint to implement seasonal effects and environmental growth characteristics to give the world more of a live feel over time?
Seasonal Effects: Four seasons a year with a transitory period from one to the other. Obviously Winter snow melts, Spring showers and flowers, Summer growth and abundance, Autumns brings about changing colors and colder temperatures which lead back to winter...
How hard would it be to create 4 versions of Eorzea corresponding to these seasons with a transition from one to the other on a yearly cycle? which leads me to my next point...
Environmental growth: This cycle would repeat over a 10 or 100 year (in game) period, but the concept stays the same. Let's use a tree for example: Seedling Sprouts, grows into a shrub or small tree, attains maturity at which point it can be harvested, and finally falls over in the wind due to it's large stature and a weakening root system to finish as a fallen log which harbors the growth of various forms of flora that can then be harvested such has mushrooms etc.
You can see I have tied in Botanist into the above example, in this case a tree only becomes available to logging at it's mature state and eventually the same point becomes unavailable to main hand logging but available to offhand harvesting in the form of a rotting log. In this case each tree would have a 10 or 100 year cycle, and if each tree was implemented at a different period in the cycle you could create a living forest of sorts.
Any ideas? I am no game designer or programmer so I have no idea what the feasability or complexity involved would be but I am informed that other MMOs have seasonal effects to a degree or another.
Weather Effects by Rokien



Alhanelem is a white knight, pointless arguing with him because he will defend XIV out the ass, and say how wonderful and amazing it is, even tho its barely surviving, has a stupidly low population, and then GW2 can hit over 1million in 50hrs lol and its like, why argue? GW2 doing it right, XIV 1.0 doing it wrong.
How you're so wrong comparing imperial invasions to anything GW2 quest relatedYou know this because you've played it?
This doesn't sound any different from a typical quest system except you don't need to talk to the NPC. I don't see what's so revolutionary about that.
We already have this in those garlean invasions. That happens whether you choose to participate or not. They jiust need more stuff like this.
I honestly don't predict it will take very long before stuff gets nerfed/changed because of whiners.
1. You have to "Enlist" and talk to npc's and go through stupid menus to do Imperial Invasion, GW2 you run up and join in.
2. The Invasion is the same shit every time, at the same time, nothing dynamic, its full on static, GW2 quests are not, they can be different each time, difficult scales, and even "What you do" changes each time, along with it being spontaneous, because life is not static.
3. Does Imperial have any affect on anything? NO, they run up, then just stand there like dumbass puppets, doing nothing, until someone enlists and fights, even then, nothing happens, doesnt matter if you win or lose, its has zero meaning. GW2 quests give you choice, they give you consequences, they give you purpose. Because the environment can change, the scenery can change, the mechanics can change, its, real!
Last edited by viion; 05-14-2012 at 12:45 AM.
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