EDIT: I concede that I was wrong, I guess I didn't see things from a wide enough viewpoint.
I'll eat my hat for dinner, don't worry.
Original post here:
SGE: Pneuma, a 600 potency AOE heal and a 300 potency AOE damage spell on a 120s cooldown. Barely more healing than Ixochole for 3x the cooldown, and next-to-irrelevant damage even on trash packs. As a damage spell, the cooldown is way too long for it to matter at all, and you will never use it as a damage spell. As a healing spell, the only reason I can think to use it is if you somehow blew your entire Addersgall load, or if the DPS is too brain-dead to get out of AOEs.
AST: Macrocosmos, a 200+ potency AOE heal and a 250 potency AOE damage spell on a 180s cooldown. Heals more based on damage taken during uptime, but in that time you could just... use one of your other panic buttons or just cast Helios twice. Even more irrelevant damage. If you're in a Full Party, you can guarantee your co-healer will already have everyone topped off by the time you even think about casting Microcosmos.
WHM: Liturgy of the Bell, up to 2000 potency of healing in a designated area, based on you, the healer, taking damage. On a 180s cooldown. So... stand in the fire to heal people every three minutes. Does this really need to be a thing? Did we really need a spell dedicated to phase transition AOEs?
I'm happy that SCH got the good one, since SCH has been needing a bone thrown to them for a while now. But did the other three healers need more irrelevant garbage on top of their already irrelevant garbage?
I would be happy if someone could convince me otherwise; that these spells have a reason to be on my bars. If you do, I'll eat my laurel circlet.