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  1. #10
    Player
    EleinaStrongarm's Avatar
    Join Date
    Nov 2020
    Posts
    7
    Character
    Eleina Strongarm
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    If I could redesign the DPS jobs, I'd make it so instead of making every ranged magical having phantom dart and every ranged physical having head graze / leg graze / foot graze (meaning magic ranged is good for the damage up and physical ranged is good for the CC), I'd make it so RDM and DNC have "increase the damage of allies around me" skills in exchange for low personal dps, MCH and BLM are the selfish dps that specialize in sustained high damage, and SMN and BRD have AoE healing/shield abilities that can help out a team in a pinch.

    I do not play enough melee dps to say what would be good roles for them, but they definitely need more HP, defense, and things to differentiate their playstyles. Perhaps DRG could be a half-tank like ARR again except with Jump abilities giving you momentary 100% dodge chance, MNK have an AoE heal and passive defense/attack buff to any allies nearby (like classic WoW paladin auras), Ninja have access to placing down invisible traps like landmines that if enemies walk into them, they get CC'd and a glass cannon playstyle that forces them to use hit an run tactics (they die to CC as easily as they kill with it), SAM being high sustained damage like MCH and BLM, and Reaper being another half-tank but this time because it absorbs health repeatedly when hitting enemies.

    Those are just some ideas for how they could change the jobs, not really any point to it but its fun to imagine how they could redesign them.

    (Also I'm not too experienced using forums, I meant to reply with quotes in these but I think I messed it up.)
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    Last edited by EleinaStrongarm; 01-18-2022 at 03:57 AM.