I completely agree. Burst damage is mainly effective because of the limitations of the game, and burst damage isn't fun to experience as it currently is. A fun way to do burst damage is if they take a page from PvE BLM's new AoE rotation. Using Fire 2 in astral fire gives you an "enhanced Flare" buff making your Flares more powerful as long as you stay in astral fire. This could be translated to PvP BLM by making enemies currently suffering from thunder take increased damage from your fire spells, instead of applying a DoT. Removing Phantom Dart and other "damage up" buffs as well would free up BLM to absolutely CHUNK people with Fire 4, but with setup required. This means healers could see the thunder debuff and preventively throw out shell/protect knowing the Fire 4's are coming, or the target could move away from or break line of sight with the BLM as soon as they get debuffed. Point is, you can create situations where burst damage is a reward for good setup / positioning, but right now burst damage is just everywhere all the time in frontlines because of the meta of singling people out to nuke them. Single target burst is so overwhelming that Holmgang is basically a death sentence for whoever you single out, deadlier than any LB.