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  1. #41
    Player
    Felis's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    格闘士 Lv 70
    Quote 引用元:Jinko 投稿を閲覧
    No thanks, just Abolish Classes, there is almost no need for them any more.
    Instead to just accept the classes you want SE to delay 2.0 more?
    (0)

  2. #42
    Player
    casker's Avatar
    登録日
    2011/04/10
    投稿
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    格闘士 Lv 50
    Quote 引用元:Arkine 投稿を閲覧
    The idea is that classes be abolished, if they can't outright scrap them they can turn them into jobs. At 30 you can choose to unlock PLD or just stick to GLA but now GLA gets a quest at 30 for a new ability, another @35 then 40 then at 45 starts unlocking its own unique AF.

    Should you do this what happens to PLD? personally I'd like to see it be unlocked @30 and go from there, the whole GLA 50 unlocking PLD gets a lv50 PLD from the start is too "easy". (And yes I'm willing to get my battle levels bombed down to 1 if it means getting a better system)

    For argument's sake call the pre lv30 class "Swordsman" that can go either PLD or GLA, and both start off at lv30 and even after you cap both if you remove the stone you go back into being a lv30 Swordsman and that's where its capped. the easy-mode equip anything class stays 30, and if you want to go further pick a job and level it up.
    so after 30, would these classes not share abilities anymore or what?

    and now we'd have to level each job from 30 to 50. I'm curious how many people would want this and how many wouldn't. We already have all the other classes to think about. Doing this would basically amount to adding grind.

    I dunno man. It seems people argue that classes are useless as is, but isn't a class that's designed to be thrown away at 30 a little more useless.

    I fear we are just going to talk ourselves in circles, but if you want to give gladiators some job skills, why not just make that set of skills into a job of its own and leave gladiator as it is

    I'm not totally against your idea as I'm sure it could work, I just don't think it's that much different from what we have, or what could potentially be done with the system we have.
    (0)
    2012/05/14 00:15; casker が最後に編集

  3. #43
    Player
    Arkine's Avatar
    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    剣術士 Lv 70
    Quote 引用元:casker 投稿を閲覧
    so after 30, would these classes not share abilities anymore or what?

    and now we'd have to level each job from 30 to 50. I'm curious how many people would want this and how many wouldn't. We already have all the other classes to think about. Doing this would basically amount to adding grind.

    I dunno man. It seems people argue that classes are useless as is, but isn't a class that's designed to be thrown away at 30 a little more useless.

    I fear we are just going to talk ourselves in circles, but if you want to give gladiators some job skills, why not just make that set of skills into a job of its own and leave gladiator as it is

    I'm not totally against your idea as I'm sure it could work, I just don't think it's that much different from what we have, or what could potentially be done with the system we have.
    If I got my way I'd just go back to the FFXI formula with WAR THF WHM BLM RDM MNK PLD DRK SAM NIN DRG SMN etc etc and discard classes and the whole cross class ability gimmick all together but its semi-impossible to do without nuking the battle system and the levels people made already, which would cause so much drama if that happened.

    Next best thing is to turn classes into jobs and make them unique so both will be usable instead of jobs overshadowing classes.

    I see no point in having classes when you have jobs (Lets face it, the main argument for classes is "I want Cure and Stoneskin" and maybe the now less cross-class friendly sentinel) and always been against the cross class abilities in its original and current status (cap everything or you suck,change jobs mid event, get this ability from that class or you're nothing etc) I also have major issues with targeting (why can I target myself with a weapon skill? really?) the active/passive mode gimmick and the clunky battle system (why click F? why not just double click a mob?) even when compared to older games let alone the new wave of MMOs like TERA (amazing battle system and smooth UI with almost no lag).


    I want this game to succeed, I really do but the flaws and residue from the old FFXIV concepts need to go first.
    (0)

  4. #44
    Player
    Zenaku's Avatar
    登録日
    2011/03/09
    Location
    FL,Hialeah
    投稿
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    幻術士 Lv 50
    Quote 引用元:Arkine 投稿を閲覧
    Yes they are very similar.

    What I'm saying is lets give GLA:

    a) 5 unique abilities.

    b) 2 sub classes to choose abilities from.

    c) AF gear and weapon.

    And make it "not" the same thing as PLD, but its own identity not just something from a broken system the current dev team is too afraid to scrap in fear of QQing.

    Maybe make its focus be slowly bleeding the mob's HP/MP/TP instead of a right out DD or something.
    i'm sorry but i don't think we should give them 5 unique abilities or give them AF there just class the reason we have jobs is for that reason so if you want AF unique abilities play PLD not GLA.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #45
    Player
    Arkine's Avatar
    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    剣術士 Lv 70
    Quote 引用元:Zenaku 投稿を閲覧
    i'm sorry but i don't think we should give them 5 unique abilities or give them AF there just class the reason we have jobs is for that reason so if you want AF unique abilities play PLD not GLA.
    Thats the issue. lol

    Jobs are shoving classes off to the side in most cases and situations, even in soloing, and future classes will just serve as husks for new jobs and might as well not exist at all. if you started the game as WAR and MRD never existed, got to 30 and met your mentor and learned extra skills from quests while leveling up to 50 would you really miss MRD?

    Sure the 2 sub jobs limit might suck for those that want to equip Cure on WAR but we can always go back to the tried and tested Job/Subjob format and you can be a WAR/WHM and buttersheep it with cure and protect.
    (0)

  6. #46
    Quote 引用元:Felis 投稿を閲覧
    Instead to just accept the classes you want SE to delay 2.0 more?
    I don't know what you think you know...but abolishing classes wouldn't delay 2.0 at all. Not even by a milisecond. It takes so little time to remove skills and any instance of classes it could be done in a subpatch if they REALLY wanted to. Face it, the orignal armoury system was just very poorly executed and jobs actually fixed a lot wrong with it (omg, a DRG plays like someone who mastered the polearm? Not some asshole who can use axe and archery skill somehow with a polearm? Holy shit.)

    So Abolishing outright isn't the answer, sure, but keeping them to their own little area (PvP and Solo for example) can work just fine given their openendedness.
    (0)

  7. #47
    Player
    Lux_Rayna's Avatar
    登録日
    2011/12/21
    投稿
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    採掘師 Lv 50
    Quote 引用元:Firon 投稿を閲覧
    No thanks. Only the idiots think jobs out perform classes @ everything.
    Took way too many pages to find this. I second the above.
    (0)

  8. #48
    Player
    Arkine's Avatar
    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    剣術士 Lv 70
    Quote 引用元:Lux_Rayna 投稿を閲覧
    Took way too many pages to find this. I second the above.
    How about they out perform classes @ almost everything.
    (1)

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