They should just keep classes as an after thought and whoever feels like playing classes; let them.
The end.
Actually I've been thinking. Classes are kind of cool when you think about it. If you think about it like this: The Final Fantasy classic jobs are highly unique, specialized, and powerful. No one just starts as a Paladin. No one wakes up and is like "My career choice is Paladin," no, they start out doing something mundane. They fight for money in the Coliseum, they become casino bouncers, they become dirty hippies, but then, as they mature in what they do, an opportunity to become something more presents itself to them. Even once they take this path they're still a Gladiator, or a Pugilist, or a Conjurer, they can just also tap in to that powerful "form" that they have.
As far as game mechanics go, I wish they'd stick with the 1 class/1 job thing, keep classes for PVP and jobs for PVE. That could really bring a good dual system and actually be a unique selling point for them game.
If they removed classes the could allow jobs to chose their "subjob" groups, like instead of DRG being locked to ARC and PUG, they could choose their two secondaries that they're locked to, with perhaps a cooldown timer on letting you chose? I dunno, just throwing out ideas that might not suck.
Last edited by Zyph; 05-13-2012 at 04:18 PM.
Yeah on paper classes are cool but not so much in practice, what I was saying is maybe you can stay a GLA but get the same treatment PLD gets with AFs and abilities and be a legit job (suddenly we'll have 14 jobs just by tweaking classes).Actually I've been thinking. Classes are kind of cool when you think about it. If you think about it like this: The Final Fantasy classic jobs are highly unique, specialized, and powerful. No one just starts as a Paladin. No one wakes up and is like "My career choice is Paladin," no, they start out doing something mundane. They fight for money in the Coliseum, they become casino bouncers, they become dirty hippies, but then, as they mature in what they do, an opportunity to become something more presents itself to them. Even once they take this path they're still a Gladiator, or a Pugilist, or a Conjurer, they can just also tap in to that powerful "form" that they have.
As far as game mechanics go, I wish they'd stick with the 1 class/1 job thing, keep classes for PVP and jobs for PVE. That could really bring a good dual system and actually be a unique selling point for them game.
If they removed classes the could allow jobs to chose their "subjob" groups, like instead of DRG being locked to ARC and PUG, they could choose their two secondaries that they're locked to, with perhaps a cooldown timer on letting you chose? I dunno, just throwing out ideas that might not suck.
Maybe at 30 when you can pick a route you can learn to duel wield swords and lose your shield/tank focus for something else.
Ehh, I'm not really in favor of this idea, mainly because after the first skill adjustment, GLA landed with shield skills as part of the "Sword" ability set and I don't see them doing ANOTHER major skill adjustment. Similar things to other classes, ARC has Swiftsong before it unlocks BRD, where they used to have the skill called Fleetfoot(or something like that), which leads me to be think that ARC is meant to be BRD only and GLA is meant to be PLD only.
Besides, in a game that's entire focus is about variance in what a player can do, permanent locking seems counter intuitive.
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