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  1. #1
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    My hope depends heavily on how much pvp content is implemented. I think the goof up with classes and jobs can be a benefit in this aspect where classes more then likely will out perform jobs in pvp content. Classes have more survivability and more flexibility as opposed to jobs, so the basis is already there. Keep jobs abilities focused on group/pve play and balance accordingly and give classes more pvp abilities and balance accordingly.

    With that my folks we may have the holy grail where a game manages to balance pvp elements without destroying the pve aspect of the game
    (4)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jokerz View Post
    My hope depends heavily on how much pvp content is implemented. I think the goof up with classes and jobs can be a benefit in this aspect where classes more then likely will out perform jobs in pvp content. Classes have more survivability and more flexibility as opposed to jobs, so the basis is already there. Keep jobs abilities focused on group/pve play and balance accordingly and give classes more pvp abilities and balance accordingly.

    With that my folks we may have the holy grail where a game manages to balance pvp elements without destroying the pve aspect of the game

    Actually that's quite a good idea. I like it.

    Won't prevent me from wanting to be on Dragoon JUST to scare someone in PVP by jumping on them, but yeah the concept is sound.
    (1)

  3. #3
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jokerz View Post
    Keep jobs abilities focused on group/pve play and balance accordingly and give classes more pvp abilities and balance accordingly.

    With that my folks we may have the holy grail where a game manages to balance pvp elements without destroying the pve aspect of the game
    Coming from someone who doesn't pvp, this is a sound idea
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

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