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  1. #21
    Player

    Join Date
    May 2011
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    95
    I think the Original Poster is asking for a branch of 2 jobs. He wants to make a tree, with different traits he's asking for PLD to not be as common as Gld to give Gld some new aspects and not only Gld but all other Classes. It's like trying to spec out your character how you want it with 2 choices you can either go dark side or the light side not star wars reference fyi.
    I don't mind the idea at all.
    (0)

  2. #22
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zyph View Post
    They shouldn't "get rid" of classes, they should just call the current classes that we have right now the same name as jobs, ex: Pugilist will be called Monk starting at level 1, at level 30 they can do the quest to focus their jobs using a soul crystal, giving them what they have as "jobs" now.
    If you apply the current job restrictions to the newly renamed class then nobody would NOT want to get the (now redundant)crystal, and not having the abilities will make you too gimp.

    If you don't apply the restrictions then it will be just a pointless name change.

    ----------

    I have no love for the class system and would like to see it be replaced by jobs. (Heck I like the FFXI Job/sub Job approach, atleast it gives the "but I wanna equip cure and stoneskin so jobs are important!" crowd the survivability the want.) though, doing that requires the game to be rebalanced again and go as far as to remake the abilities (or some of them) again to make it work.
    (0)

  3. #23
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by indira View Post
    classes need there own AF

    and why do people always want to get rid of stuff in game??
    Because there are many aspects still in-game that are leftovers/unfinished/unrefined ideas started by the old team, that the new team shouldn't have to deal with.

    If it was me I would scrap the armory system but there is no way to do that without upsetting the player base that I'm desperate to keep. etc.
    (0)

  4. #24
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Actually I've been thinking. Classes are kind of cool when you think about it. If you think about it like this: The Final Fantasy classic jobs are highly unique, specialized, and powerful. No one just starts as a Paladin. No one wakes up and is like "My career choice is Paladin," no, they start out doing something mundane. They fight for money in the Coliseum, they become casino bouncers, they become dirty hippies, but then, as they mature in what they do, an opportunity to become something more presents itself to them. Even once they take this path they're still a Gladiator, or a Pugilist, or a Conjurer, they can just also tap in to that powerful "form" that they have.

    As far as game mechanics go, I wish they'd stick with the 1 class/1 job thing, keep classes for PVP and jobs for PVE. That could really bring a good dual system and actually be a unique selling point for them game.

    If they removed classes the could allow jobs to chose their "subjob" groups, like instead of DRG being locked to ARC and PUG, they could choose their two secondaries that they're locked to, with perhaps a cooldown timer on letting you chose? I dunno, just throwing out ideas that might not suck.
    (2)
    Last edited by Zyph; 05-13-2012 at 04:18 PM.

  5. #25
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zyph View Post
    Actually I've been thinking. Classes are kind of cool when you think about it. If you think about it like this: The Final Fantasy classic jobs are highly unique, specialized, and powerful. No one just starts as a Paladin. No one wakes up and is like "My career choice is Paladin," no, they start out doing something mundane. They fight for money in the Coliseum, they become casino bouncers, they become dirty hippies, but then, as they mature in what they do, an opportunity to become something more presents itself to them. Even once they take this path they're still a Gladiator, or a Pugilist, or a Conjurer, they can just also tap in to that powerful "form" that they have.

    As far as game mechanics go, I wish they'd stick with the 1 class/1 job thing, keep classes for PVP and jobs for PVE. That could really bring a good dual system and actually be a unique selling point for them game.

    If they removed classes the could allow jobs to chose their "subjob" groups, like instead of DRG being locked to ARC and PUG, they could choose their two secondaries that they're locked to, with perhaps a cooldown timer on letting you chose? I dunno, just throwing out ideas that might not suck.
    Yeah on paper classes are cool but not so much in practice, what I was saying is maybe you can stay a GLA but get the same treatment PLD gets with AFs and abilities and be a legit job (suddenly we'll have 14 jobs just by tweaking classes).

    Maybe at 30 when you can pick a route you can learn to duel wield swords and lose your shield/tank focus for something else.
    (0)

  6. #26
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Arkine View Post
    Maybe at 30 when you can pick a route you can learn to duel wield swords and lose your shield/tank focus for something else.
    Ehh, I'm not really in favor of this idea, mainly because after the first skill adjustment, GLA landed with shield skills as part of the "Sword" ability set and I don't see them doing ANOTHER major skill adjustment. Similar things to other classes, ARC has Swiftsong before it unlocks BRD, where they used to have the skill called Fleetfoot(or something like that), which leads me to be think that ARC is meant to be BRD only and GLA is meant to be PLD only.

    Besides, in a game that's entire focus is about variance in what a player can do, permanent locking seems counter intuitive.
    (0)

  7. #27
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Something like this?

    (0)

  8. #28
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    Hmmmm from what i read here... let me summarize it..

    You want class to have more define roles?
    And that would destroy SE intention to make "job as define roles" and "classes as more general roles" if they want more variety of role, then they can add as many jobs as they want.
    classes uniqueness will remain as "can use other classes ability"
    (0)
    Last edited by Alise; 05-13-2012 at 05:19 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  9. #29
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Arkine View Post
    Something like this?

    Yeah actually, if those GLA only skills were more PVP focused, that could be genuinely engaging.
    (0)

  10. #30
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    The idea about classes getting their own 5 new abilities seems okay, but then you essentially have a job class that can use any ability from any class, and thus jobs will be at a disadvantage. ex a pugilist with job like abilities but can still use cure.

    It's doable I guess, but it would be a pain to balance.

    Just leave it like it is. The system is pretty good, we just need more jobs to branch from. If you get rid of classes you also have to rethink the entire leveling system. Personally I'd rather just level a hand full of classes and then do content to branch into jobs, than have to level up every job by itself.
    (0)

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