
Originally Posted by
Zyph
Actually I've been thinking. Classes are kind of cool when you think about it. If you think about it like this: The Final Fantasy classic jobs are highly unique, specialized, and powerful. No one just starts as a Paladin. No one wakes up and is like "My career choice is Paladin," no, they start out doing something mundane. They fight for money in the Coliseum, they become casino bouncers, they become dirty hippies, but then, as they mature in what they do, an opportunity to become something more presents itself to them. Even once they take this path they're still a Gladiator, or a Pugilist, or a Conjurer, they can just also tap in to that powerful "form" that they have.
As far as game mechanics go, I wish they'd stick with the 1 class/1 job thing, keep classes for PVP and jobs for PVE. That could really bring a good dual system and actually be a unique selling point for them game.
If they removed classes the could allow jobs to chose their "subjob" groups, like instead of DRG being locked to ARC and PUG, they could choose their two secondaries that they're locked to, with perhaps a cooldown timer on letting you chose? I dunno, just throwing out ideas that might not suck.