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  1. #1
    Player
    Shiroifushicho's Avatar
    Join Date
    Dec 2011
    Location
    Chocobo world
    Posts
    33
    Character
    Anko Cleyra
    World
    Ragnarok
    Main Class
    Alchemist Lv 50

    Hm Square enix dev please take a look at this

    Hello FFXIV community,

    I don't write really often subjects here, but the updates that came up with the game lastely kinda pushed me to write this. I am sure much people, devs, and may be all the team already think to what i am thinking, but i prefer to put theses ideas in all mind to check if it's any good.

    A fact that FFXIV is really original here among other mmorpg with his many jobs / standard classes.
    But let's say it, it became a bit fuzzy lastely. Today people tend to choose jobs over standards because it's said sharper and more specific. Sure we have on the other side the "paladin" issue, but it's another story i won't discuss here...
    Then we got this try from FFXIVdevs with gear only for ARC/PUG/THM/CONJ/MAR/LNC/GLAD which somewhere have the purpose to give them some kind of credit. But well i think it's (really) far from enough...

    So i was thinking with many others, it would be clever to give them even more specific things to dig a gap really much bigger and much interresting to play. This could go with that kind of specific gear fore sure but i was thinking more about exclusive abilities that jobs can't get. The aim is to finish with something like "Hey what do you prefer, I take BRD you take ARC? What do you know the best?" or "BRD can X and ARC can Y" like if there were 2 separate entities that borrow the same weapon.

    If by statement SE decide jobs are more sharp, more biased... then all these standards classes could get some other things jobs don't have, may be support, generals or alternatives uses of the jobs... I could be a good point to go with a classes instead of a job. I am not talking about spells you can already steal to other classes, but really something basically new.

    Also they could add some restrictives things to force people to choose (may be less fun at some points of view) : "Team can't enter in this donjon if 2 people got a same job."

    I really think SE have to make a good choice for that : Poursue with original stuff to have 2 différent choice for one weapon, or stick with one unique use. But for sure, to conclude if we still always say in 2.0 "Take War, it's better then MRD" or "Job is evolution of standard class" there is a fail somehow to my mind...

    What's your point of view about that?
    (4)

  2. #2
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Hmmmm from what i read here... let me summarize it..

    You want class to have more define roles?
    (2)

  3. #3
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    Hmmmm from what i read here... let me summarize it..

    You want class to have more define roles?
    And that would destroy SE intention to make "job as define roles" and "classes as more general roles" if they want more variety of role, then they can add as many jobs as they want.
    classes uniqueness will remain as "can use other classes ability"
    (0)
    Last edited by Alise; 05-13-2012 at 05:19 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #4
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    My hope depends heavily on how much pvp content is implemented. I think the goof up with classes and jobs can be a benefit in this aspect where classes more then likely will out perform jobs in pvp content. Classes have more survivability and more flexibility as opposed to jobs, so the basis is already there. Keep jobs abilities focused on group/pve play and balance accordingly and give classes more pvp abilities and balance accordingly.

    With that my folks we may have the holy grail where a game manages to balance pvp elements without destroying the pve aspect of the game
    (4)

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jokerz View Post
    My hope depends heavily on how much pvp content is implemented. I think the goof up with classes and jobs can be a benefit in this aspect where classes more then likely will out perform jobs in pvp content. Classes have more survivability and more flexibility as opposed to jobs, so the basis is already there. Keep jobs abilities focused on group/pve play and balance accordingly and give classes more pvp abilities and balance accordingly.

    With that my folks we may have the holy grail where a game manages to balance pvp elements without destroying the pve aspect of the game

    Actually that's quite a good idea. I like it.

    Won't prevent me from wanting to be on Dragoon JUST to scare someone in PVP by jumping on them, but yeah the concept is sound.
    (1)

  6. #6
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jokerz View Post
    Keep jobs abilities focused on group/pve play and balance accordingly and give classes more pvp abilities and balance accordingly.

    With that my folks we may have the holy grail where a game manages to balance pvp elements without destroying the pve aspect of the game
    Coming from someone who doesn't pvp, this is a sound idea
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Classes are fine the way they are. Classes = freedom and flexability, jobs = focused power with constraints.
    (1)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shiroifushicho View Post
    If by statement SE decide jobs are more sharp, more biased... then all these standards classes could get some other things jobs don't have, may be support, generals or alternatives uses of the jobs... I could be a good point to go with a classes instead of a job. I am not talking about spells you can already steal to other classes, but really something basically new.
    There are already something like this. THM is a DD/support (example: AoE Sanguine Rite. Only a THM can do this with the damage reduction part, no job) while BLM is a focused DD.
    (1)
    Last edited by Felis; 05-13-2012 at 01:18 PM.

  9. #9
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I believe that Yoship's post mentioned something about jobs being for party play, and classes were more suited to solo/duoing. The PvP angle was one I hadn't considered.
    (1)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    What about party PvP (team versus team)? Classes or jobs?
    (0)

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