Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 48

Hybrid View

  1. #1
    Player

    Join Date
    May 2011
    Posts
    95
    I think the Original Poster is asking for a branch of 2 jobs. He wants to make a tree, with different traits he's asking for PLD to not be as common as Gld to give Gld some new aspects and not only Gld but all other Classes. It's like trying to spec out your character how you want it with 2 choices you can either go dark side or the light side not star wars reference fyi.
    I don't mind the idea at all.
    (0)

  2. #2
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Something like this?

    (0)

  3. #3
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Arkine View Post
    Something like this?

    Yeah actually, if those GLA only skills were more PVP focused, that could be genuinely engaging.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Arkine View Post
    Something like this?

    Would rather column B be a diffferent job, not GLA stuff.
    (0)

  5. #5
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    The idea about classes getting their own 5 new abilities seems okay, but then you essentially have a job class that can use any ability from any class, and thus jobs will be at a disadvantage. ex a pugilist with job like abilities but can still use cure.

    It's doable I guess, but it would be a pain to balance.

    Just leave it like it is. The system is pretty good, we just need more jobs to branch from. If you get rid of classes you also have to rethink the entire leveling system. Personally I'd rather just level a hand full of classes and then do content to branch into jobs, than have to level up every job by itself.
    (0)

  6. #6
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by casker View Post
    The idea about classes getting their own 5 new abilities seems okay, but then you essentially have a job class that can use any ability from any class, and thus jobs will be at a disadvantage. ex a pugilist with job like abilities but can still use cure.

    It's doable I guess, but it would be a pain to balance.

    Just leave it like it is. The system is pretty good, we just need more jobs to branch from. If you get rid of classes you also have to rethink the entire leveling system. Personally I'd rather just level a hand full of classes and then do content to branch into jobs, than have to level up every job by itself.
    Give them the job treatment, and limit them to 2 subclasses.

    Boom!
    (0)

  7. #7
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arkine View Post
    Give them the job treatment, and limit them to 2 subclasses.

    Boom!
    Wait.. so when gladiator gets to 30 or whatever, they suddenly get limited to two classes for cross-class abilities? What's the point? Or do you mean you have to get a gladiator job stone? If so, why not just call whatever you are thinking of as the new gladiator something else, for arguments purpose let's say legionnaire or something, and keep gladiator like it is?
    (0)
    Last edited by casker; 05-13-2012 at 09:37 PM.

  8. #8
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by casker View Post
    Wait.. so when gladiator gets to 30 or whatever, they suddenly get limited to two classes for cross-class abilities? What's the point? Or do you mean you have to get a gladiator job stone? If so, why not just call whatever you are thinking of as the new gladiator something else, for arguments purpose let's say legionnaire or something, and keep gladiator like it is?
    The idea is that classes be abolished, if they can't outright scrap them they can turn them into jobs. At 30 you can choose to unlock PLD or just stick to GLA but now GLA gets a quest at 30 for a new ability, another @35 then 40 then at 45 starts unlocking its own unique AF.

    Should you do this what happens to PLD? personally I'd like to see it be unlocked @30 and go from there, the whole GLA 50 unlocking PLD gets a lv50 PLD from the start is too "easy". (And yes I'm willing to get my battle levels bombed down to 1 if it means getting a better system)

    For argument's sake call the pre lv30 class "Swordsman" that can go either PLD or GLA, and both start off at lv30 and even after you cap both if you remove the stone you go back into being a lv30 Swordsman and that's where its capped. the easy-mode equip anything class stays 30, and if you want to go further pick a job and level it up.
    (0)

  9. #9
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arkine View Post
    The idea is that classes be abolished, if they can't outright scrap them they can turn them into jobs. At 30 you can choose to unlock PLD or just stick to GLA but now GLA gets a quest at 30 for a new ability, another @35 then 40 then at 45 starts unlocking its own unique AF.

    Should you do this what happens to PLD? personally I'd like to see it be unlocked @30 and go from there, the whole GLA 50 unlocking PLD gets a lv50 PLD from the start is too "easy". (And yes I'm willing to get my battle levels bombed down to 1 if it means getting a better system)

    For argument's sake call the pre lv30 class "Swordsman" that can go either PLD or GLA, and both start off at lv30 and even after you cap both if you remove the stone you go back into being a lv30 Swordsman and that's where its capped. the easy-mode equip anything class stays 30, and if you want to go further pick a job and level it up.
    so after 30, would these classes not share abilities anymore or what?

    and now we'd have to level each job from 30 to 50. I'm curious how many people would want this and how many wouldn't. We already have all the other classes to think about. Doing this would basically amount to adding grind.

    I dunno man. It seems people argue that classes are useless as is, but isn't a class that's designed to be thrown away at 30 a little more useless.

    I fear we are just going to talk ourselves in circles, but if you want to give gladiators some job skills, why not just make that set of skills into a job of its own and leave gladiator as it is

    I'm not totally against your idea as I'm sure it could work, I just don't think it's that much different from what we have, or what could potentially be done with the system we have.
    (0)
    Last edited by casker; 05-14-2012 at 12:15 AM.

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    No thanks, just Abolish Classes, there is almost no need for them any more.
    (1)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Tags for this Thread