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  1. #1
    Player
    Arkine's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zenaku View Post
    i'm sorry but i don't think we should give them 5 unique abilities or give them AF there just class the reason we have jobs is for that reason so if you want AF unique abilities play PLD not GLA.
    Thats the issue. lol

    Jobs are shoving classes off to the side in most cases and situations, even in soloing, and future classes will just serve as husks for new jobs and might as well not exist at all. if you started the game as WAR and MRD never existed, got to 30 and met your mentor and learned extra skills from quests while leveling up to 50 would you really miss MRD?

    Sure the 2 sub jobs limit might suck for those that want to equip Cure on WAR but we can always go back to the tried and tested Job/Subjob format and you can be a WAR/WHM and buttersheep it with cure and protect.
    (0)

  2. #2
    Player
    Irzibe's Avatar
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    Mar 2012
    Posts
    86
    Character
    Aslan Comert
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    They should just keep classes as an after thought and whoever feels like playing classes; let them.

    The end.
    (0)
    Quote Originally Posted by Riv View Post
    Coming in 2.0, with the rest of the miracles.

  3. #3
    Player
    Zyph's Avatar
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    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Actually I've been thinking. Classes are kind of cool when you think about it. If you think about it like this: The Final Fantasy classic jobs are highly unique, specialized, and powerful. No one just starts as a Paladin. No one wakes up and is like "My career choice is Paladin," no, they start out doing something mundane. They fight for money in the Coliseum, they become casino bouncers, they become dirty hippies, but then, as they mature in what they do, an opportunity to become something more presents itself to them. Even once they take this path they're still a Gladiator, or a Pugilist, or a Conjurer, they can just also tap in to that powerful "form" that they have.

    As far as game mechanics go, I wish they'd stick with the 1 class/1 job thing, keep classes for PVP and jobs for PVE. That could really bring a good dual system and actually be a unique selling point for them game.

    If they removed classes the could allow jobs to chose their "subjob" groups, like instead of DRG being locked to ARC and PUG, they could choose their two secondaries that they're locked to, with perhaps a cooldown timer on letting you chose? I dunno, just throwing out ideas that might not suck.
    (2)
    Last edited by Zyph; 05-13-2012 at 04:18 PM.

  4. #4
    Player
    Arkine's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zyph View Post
    Actually I've been thinking. Classes are kind of cool when you think about it. If you think about it like this: The Final Fantasy classic jobs are highly unique, specialized, and powerful. No one just starts as a Paladin. No one wakes up and is like "My career choice is Paladin," no, they start out doing something mundane. They fight for money in the Coliseum, they become casino bouncers, they become dirty hippies, but then, as they mature in what they do, an opportunity to become something more presents itself to them. Even once they take this path they're still a Gladiator, or a Pugilist, or a Conjurer, they can just also tap in to that powerful "form" that they have.

    As far as game mechanics go, I wish they'd stick with the 1 class/1 job thing, keep classes for PVP and jobs for PVE. That could really bring a good dual system and actually be a unique selling point for them game.

    If they removed classes the could allow jobs to chose their "subjob" groups, like instead of DRG being locked to ARC and PUG, they could choose their two secondaries that they're locked to, with perhaps a cooldown timer on letting you chose? I dunno, just throwing out ideas that might not suck.
    Yeah on paper classes are cool but not so much in practice, what I was saying is maybe you can stay a GLA but get the same treatment PLD gets with AFs and abilities and be a legit job (suddenly we'll have 14 jobs just by tweaking classes).

    Maybe at 30 when you can pick a route you can learn to duel wield swords and lose your shield/tank focus for something else.
    (0)

  5. #5
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Arkine View Post
    Maybe at 30 when you can pick a route you can learn to duel wield swords and lose your shield/tank focus for something else.
    Ehh, I'm not really in favor of this idea, mainly because after the first skill adjustment, GLA landed with shield skills as part of the "Sword" ability set and I don't see them doing ANOTHER major skill adjustment. Similar things to other classes, ARC has Swiftsong before it unlocks BRD, where they used to have the skill called Fleetfoot(or something like that), which leads me to be think that ARC is meant to be BRD only and GLA is meant to be PLD only.

    Besides, in a game that's entire focus is about variance in what a player can do, permanent locking seems counter intuitive.
    (0)

  6. #6
    Player
    Zyph's Avatar
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    Aug 2011
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    Hecking my bed
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    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    They shouldn't "get rid" of classes, they should just call the current classes that we have right now the same name as jobs, ex: Pugilist will be called Monk starting at level 1, at level 30 they can do the quest to focus their jobs using a soul crystal, giving them what they have as "jobs" now.
    (0)

  7. #7
    Player
    Arkine's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zyph View Post
    They shouldn't "get rid" of classes, they should just call the current classes that we have right now the same name as jobs, ex: Pugilist will be called Monk starting at level 1, at level 30 they can do the quest to focus their jobs using a soul crystal, giving them what they have as "jobs" now.
    If you apply the current job restrictions to the newly renamed class then nobody would NOT want to get the (now redundant)crystal, and not having the abilities will make you too gimp.

    If you don't apply the restrictions then it will be just a pointless name change.

    ----------

    I have no love for the class system and would like to see it be replaced by jobs. (Heck I like the FFXI Job/sub Job approach, atleast it gives the "but I wanna equip cure and stoneskin so jobs are important!" crowd the survivability the want.) though, doing that requires the game to be rebalanced again and go as far as to remake the abilities (or some of them) again to make it work.
    (0)

  8. #8
    Player
    indira's Avatar
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    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    classes need there own AF

    and why do people always want to get rid of stuff in game??
    (0)

  9. #9
    Player
    Arkine's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by indira View Post
    classes need there own AF

    and why do people always want to get rid of stuff in game??
    Because there are many aspects still in-game that are leftovers/unfinished/unrefined ideas started by the old team, that the new team shouldn't have to deal with.

    If it was me I would scrap the armory system but there is no way to do that without upsetting the player base that I'm desperate to keep. etc.
    (0)

  10. #10
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    Join Date
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    Quote Originally Posted by indira View Post
    classes need there own AF

    and why do people always want to get rid of stuff in game??
    Because sometimes it seems like the only way to solve the problem.

    I honestly can't believe and don't understand there are people going "But I don't wanna be a job!" around here.

    Having class gear that the jobs can't wear would be stupid. The jobs are just an extension of the classes. Why would they not be able to put on the same clothing, plus more, when they use the same actions, plus more?
    (0)

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