Actually, that "fact" was based on a widely propagated misunderstanding and has since been debunked. The truth is that whether you're using normal actions or macros, both have pros and cons, and thus which you use in different circumstances will be dependent upon the distinct needs of a given player. But most people don't understand how macros work or how to use them properly (which makes perfect sense since the game never explains them) and thus it's easy fumble your way into bad results.
I wrote a massive post on this topic that contains a lot of nuanced information as well as the scientific demonstration that debunks this commonly misunderstood idea that macros are bad in combat; I encourage you to check it out: https://forum.square-enix.com/ffxiv/...-or-Lost-Casts
No, you wrote a post that got debunked.
There are definitely ways to use them for combat. You just have to know how. The only reason people recommend not to use them for combat is because you have to know how to make a macro that avoids the issues and new players are not likely to know that.
Here are some examples:
- Shirk macro.
- Intervention macro.
- Provoke macro to make sure it works.
- Sprint macro (don't personally have this, but many do).
- Nascent Flash macro.
- Heart of Corundum macro.
- Shukuchi macros.
- Aetherial Manipulation target macros.
- Aetherial Manipulation mouseover macros.
- Rescue mouseover macros.
- Mudra rearrangement macros.
- Cover macros.
- Sacred Soil macros (less relevant with how big it is these days).
- Used to be macros for Salted Earth, WAR stances, autoturrets, etc.
- Macros to adjust autofacetarget on/off on a healer, so that your heals don't turn you around suddenly while a gaze is happening, or mess with your direction while running.
- Focus target macros.
There are definitely ways to use them for combat. You just have to know how. The only reason people recommend not to use them for combat is because you have to know how to make a macro that avoids the issues and new players are not likely to know that.
Here are some examples:
- Shirk macro.
- Intervention macro.
- Provoke macro to make sure it works.
- Sprint macro (don't personally have this, but many do).
- Nascent Flash macro.
- Heart of Corundum macro.
- Shukuchi macros.
- Aetherial Manipulation target macros.
- Aetherial Manipulation mouseover macros.
- Rescue mouseover macros.
- Mudra rearrangement macros.
- Cover macros.
- Sacred Soil macros (less relevant with how big it is these days).
- Used to be macros for Salted Earth, WAR stances, autoturrets, etc.
- Macros to adjust autofacetarget on/off on a healer, so that your heals don't turn you around suddenly while a gaze is happening, or mess with your direction while running.
- Focus target macros.
Some sites have numbers available to see, and when someone says that even the best dps and tanks can't keep up with them, we'll it's just one search away to check that, and yeah, not true.
The general admonition against using macros for combat is because the typical question (or the typical question that I see, anyway) is, "how do I macro <some GCD-based combo>?" Here's an example hot off the presses, in fact. There are cases where macros can work in combat, as even The Balance will attest to.
But really, none of that has anything to do with increasing the number of macro slots available. I have a whopping 14 defined, and it will cause me no harm if I suddenly have twice or thrice as many slots to use. Have fun with 'em.![]()
Yes, Please!
I have already used 44/100 macro slots(on both),
and i have only macro'd for 3 jobs and some basic craft macros x.x
Notice how they are all oGCD, there is a bit more leeway in regards to clipping in that regard, however, I also haven't heard of a 'Mudra Replacement Macro (and a quick google didn't provide anything), so I cannot really comment on that.
In this case The Balance specifically states that you can use this macro mid cast, which means it doesn't interrupt/get interrupted by anything else you do. One of the few cases where there is zero downsides.There are cases where macros can work in combat, as even The Balance will attest to.
If you have used that many, I would suggest reducing the number you use for combat. You shouldn't macro anything on the GCD and you shouldn't mix several actions in the same macro.
This is obviously ignoring the fact the topic is over 2 years old. Take from that info what you will.
The entire topic is me correcting your mis-information on macros and generally trying to help you make a better post that properly provides the correct information in a clear fashion without obstructing it behind other less relevant paragraphs. Which, by the way, you have never fixed, which to this day I still believe is because you don't want to give people the proper information to make an informed decision, you just wanted your 'macros are good' to be a universal truth, despite the fact it isn't.
This is despite you saying you hate misinformation and want people to make an informed decision: Post, First paragraph after second post. Of which I do then provide a template, with basic information on each point that you could literally use to ensure the information provided was presented in a proper way that didn't obfuscate any details (Post in question).
And, whilst I'm not going to go through the whole topic in detail again, there are several disadvantages to macros that make them objectively worse than just using the normal actions. Now, I do understand you have made this because of your own personal needs, however, this doesn't mean it is suitable for everyone and should be limited to people who can make use of the system to allow them to play the game and not be as much of a hinderance. It should not be something that is promoted to everyone. Unfortunately, your stubbornness to properly acknowledge the limitations is preventing you from seeing this.
Last edited by Mikey_R; 03-19-2024 at 08:26 AM.
You can macro GCD's as well as multiple actions in the same macro, so long as you are aware of the rules that macros play by so that such macros can be implemented and used productively. There are costs to using macros, and if those costs don't hinder you, or if the benefits of the macro help you more than the costs hinder you, then there's literally no reason to not use a macro that enhances your game experience.
I hope you know that I actually do appreciate your sharing your perspective on my post and the ways you thought I could improve it, especially because in some cases I did agree with you and made corresponding adjustments.The entire topic is me correcting your mis-information on macros and generally trying to help you make a better post that properly provides the correct information in a clear fashion without obstructing it behind other less relevant paragraphs. Which, by the way, you have never fixed, which to this day I still believe is because you don't want to give people the proper information to make an informed decision, you just wanted your 'macros are good' to be a universal truth, despite the fact it isn't.
I do have to say, I'm not sure how anyone could read my post and think I'm saying that "macros are good" is a universal truth, especially when I devote an entire section of my post to the downsides of macros and explicitly encourage folks to make their own personal decisions on the matter.
I trust that your intentions are pure, but I'm personally against your habit of deciding for other players whether they should or shouldn't use macros. Arbitrarily telling strangers not to use their macros or to reduce their macro use without context operates on the false assumption that by default, other players have the same desires, needs, and problems as you. But the reality is that people are incredibly varied. The idea that macros are just for disabled people or whatever is silly; macros are for any person who feels they will benefit from the functionality they provide. If a player decides they're going to use macros, that's awesome. If a player decides they're not going to use macros, that's awesome too. But I stand by the ideal that it should be their choice, not mine or yours.
Which is why I encourage players to get educated on how macros work, what they can do, and what the downsides and pitfalls are, so that they can then decide for themselves whether macros are something they want to give a shot.
I get that you have semantic issues with my post, specifically that you dislike the concept of contrasting the relative benefits of normal actions to the benefits of macros. You feel that obfuscates something about how normal actions are (in your opinion) superior to macros. I disagree with your opinion on that, but I hear you on it.
If you think any of the actual information I've presented is incorrect, let me know.
Last edited by LilimoLimomo; 03-19-2024 at 09:13 AM.
I have had no issue with my heal(s) macros, been using them for over a year!.If you have used that many, I would suggest reducing the number you use for combat. You shouldn't macro anything on the GCD and you shouldn't mix several actions in the same macro.
This is obviously ignoring the fact the topic is over 2 years old. Take from that info what you will.
To clarify what kind of macros i'm using:
1. I dont macro several actions into one -> i macro ONE ability at the time.
2. They're ST-heal/buff/ress macros ( target/mouseover_macros).
★They're quick and responsive
★They execute as quick as my non-macroed ones, i cant tell the difference.
★ALSO keep in mind;
They let me skip the entire "click target first-progress"..
which also saves me more x secs, even if there should be slight delay.
Last edited by Zeastria; 03-19-2024 at 09:39 AM.
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