Quote Originally Posted by Kandraxx View Post
IMO there is no reason not to, let’s have a look:

- MSQ (majority of the game) = single player
- Open World = single Player
- Crafting = single player
- World-in-world content (Eureka & Bozja) = grouped only for convenience or necessity to be able to have enough contribution to get gold rating from Fates = single player
- PvP …. ….. good one

They have already built in NPCs to do 4-mans with and actively encourage to do deep dungeons solo through achievement, in a supposed MMO. This shows how much they think of their own game as MMO.

There is no single design aspect that would make you meet friends and/or future guild members the natural way, yet to fully get my moneys worth and finish all content, I have to magically have 7 people, people that I never met because all of the game was SP as mentioned in the first place.

This might also be the reason why there’s such a thriving RMT business around this game.

That’s why your devs should heavily consider making savages/ultimates/EX trials soloable.
I would love that, mostly for savage content etc. Either have a trust version or a solo version. It's too difficult finding a static for my irregular hours that isn't vicious and toxic. Way too much work. I don't want to no-life this game either. Not everything needs to be solo. But ESO has a couple of solo arenas and they are my favorite. Wish this game had things like that and trusts for savage. I'd like the trust savage version to be much harder than with people since you're working with trust npcs. It'll never happen, but it'd be great.