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  1. #1
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by HappyHubris View Post
    But then DNC, BRD, and MCH will be stripped further to craft the new job. This game doesn't need more jobs, it needs more refinement of existing jobs.
    New jobs will never not happen. Yoshi-P has commented on it that while making them is hard on the dev team, he knows they are a selling point for the game and a big reason people get hyped for the new expansion. The moment new jobs stop coming is the moment we know the game is dying.
    (2)

  2. #2
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rika007 View Post
    New jobs will never not happen. Yoshi-P has commented on it that while making them is hard on the dev team, he knows they are a selling point for the game and a big reason people get hyped for the new expansion. The moment new jobs stop coming is the moment we know the game is dying.
    I,d be down to only have 1 new job and multiple job reworks like MNK. SE is kinda hit and miss on that. MNK was a hit, SMN was a miss.
    (1)

  3. #3
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Hammerhorn View Post
    I think it comes down to players don’t want to play the weaker class when u got Reaper who’s easy to play yet pumps out higher dps and has all the support a Bard / Dancer might bring. Then MCH who brings almost nothing to the table for group buffs is just not the shinning High selfish dps they are supposed to be. The 6.08 patch truly can’t come fast enough. I agree also that the “ranged tax” needs to go away it’s antiquated and does not reflect how we should be treating our dps now.
    Problem is if the range tax goes away then so would positionals and half the melee mechanics.

    Who would play a Reaper if Machnist brought the same damage and do all the mechanics easier as well.

    I think without the tax you'd easily have prange at the top 3 of damage dealers with 2/3 of those classes also bringing massive utility. I've not really had any problems playing machnist if I wanted to over Bard as well. As long as your not widow licking you don't need a Bard for p4s and the damage check isn't that high especially as we enter nearly week 4. One group was going to make a case against me playing Dancer once, and that's probably fair ATM, but shouldn't be a problem next week.

    Personally I find the tax fine could maybe be slightly less, but overall you really shouldn't have them producing the same damage as a samurai

    If anything I'd ask for slightly more utility on machnist to justify my spot but also add a bit of flavor. Maybe something like "Paint the Target"
    Target is marked in your sights 15-20S while marked all damage increased by 3% or something could even have it build batter or heat quicker or something.

    -Machnist Main-
    (0)

  4. #4
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Derio View Post
    DNC personal damage is so low that if your party doesnt properly utilize buff windows the job sufferes. MCH just simply doesnt do enough damage for how busy the job is.

    Next expansion needs to have a physical ranged added because we need more options for that role.
    Busy? You basically hit 3buttons on CD and heat blast and robot when appropriate. Otherwise it's 1-2-3 time first time I've seen anyone say my job is busy.
    (0)

  5. #5
    Player
    Quattrob's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Lockon Snipe
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by EverQuest View Post
    Busy? You basically hit 3buttons on CD and heat blast and robot when appropriate. Otherwise it's 1-2-3 time first time I've seen anyone say my job is busy.
    So fewer buttons = less busy? Busy could be attributed in how fast/how often you're pressing buttons and machinist you're spamming ogcds almost all the time especially in hypercharge.
    (2)

  6. #6
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    I was a BRD main for Stormblood and cleared O12S with it as well as progging UWU. I love the job back then. I play more casually now and wanted to try something different, but now I am leveling BRD and it feels a lot less busy than I remember.

    In regards to the mobility tax, I remember most fights during savage and prog, I was stacked with the group, unmoving. If you were too far away you'd miss healing, and there were only a handful of mechanics I remember that you could actually bait to make the phys ranged jobs actually feel like they were there for a reason.

    I do think the mobility tax is too high. I agree that there should be some tax, but not to the extent it currently is. Also SMN is the most mobile caster but does much more damage than p ranged, and is either equal to or better than RDM at this point. So they aren't even all that consistent when it comes to the mobility tax.
    (3)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Elleia View Post
    In regards to the mobility tax, I remember most fights during savage and prog, I was stacked with the group, unmoving. If you were too far away you'd miss healing, and there were only a handful of mechanics I remember that you could actually bait to make the phys ranged jobs actually feel like they were there for a reason.

    I do think the mobility tax is too high. I agree that there should be some tax, but not to the extent it currently is. Also SMN is the most mobile caster but does much more damage than p ranged, and is either equal to or better than RDM at this point. So they aren't even all that consistent when it comes to the mobility tax.
    You never disconnect from a boss for more than 10 GCDs, 15 if you're playing extremely safe.
    Ranged should be balanced around that, not around players that greed and gets weakness debuffs.

    SMN not only has insane mobility, but also has control over its casting phase.
    I don't want to throw difficulty into the equation, but its rotation is quite forgiving and on rail. You can hardly make a mistake that results in a big dps loss.
    (1)

  8. #8
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    Quote Originally Posted by CKNovel View Post
    You never disconnect from a boss for more than 10 GCDs, 15 if you're playing extremely safe.
    Ranged should be balanced around that, not around players that greed and gets weakness debuffs.
    But even a melee who loses out on a bunch of GCDs still looks far more damage than the ranged physical jobs. It would make sense for ranged physical to be closer to melee in high mobility fights where melee are forced to lose GCDs, but that isn't the case. They still beat out ranged physical jobs by a lot.

    In high uptime fights where melee lose little to no uptime, yes of course they should be doing more damage than ranged. As it stands, if it weren't for the 1-2% buff for bringing a ranged DPS, you might as well bring another melee or caster.
    (0)

  9. #9
    Player
    Hypn0tyk's Avatar
    Join Date
    Jul 2017
    Posts
    20
    Character
    Nox Box
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    I think the biggest issue facing ranged is that the are desired as exactly 1 per 8 people. Nobody wants 2.

    Every other role either requires 2 (tank/heal) or is a desired team composition (double caster or double melee). The primary reason ranged physical jobs are still 'worth' a spot in their group is due to the 1% stat bonus from just being a ranged physical job. Without that, many groups would not bring one at all. As it stands their damage is much lower than what other roles can output.

    If an average group had players who wanted to play MCH DNC NIN SMN as their favorite DPS jobs, their damage would be nearly 5% lower than an average group who brought MNK RPR BLM BRD. A substantial difference and means the difference in not beating the enrage checks on bosses.

    I am not a game designer by any stretch, but the numbers you can find on fflogs show pretty clearly all 3 ranged physical jobs at the bottom of the chart. If there was a reason to ever bring two of them, then a lot more players would be playing the role.

    MCH is a pure firepower job that has the lowest damage contribution of all DPS right now.

    It really is a numbers/potency issue that I think could be tweaked to make the contributions much closer so that a double ranged physical composition is not a 'hard mode challenge' because of the lower party damage.
    (0)

  10. #10
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I feel like the ranged tax needs to be reduced. No one wants to play a class that’s just blatantly weaker with no upsides. MCH is in such a bad spot. The ranged physical version of SAM and BLM, but significantly weaker. It should like 1-3% weaker. Make sure that DNC and BRD are competitive with their damage plus their raid damage utility.

    While we’re at it, let’s get rid of caster rez and rebalance those jobs as well.

    If SE wants role diversity, increase the bonus again.
    (1)

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