That is kind of subjective in the end though. Some people love overly complicated jobs that make them constantly focus on multiple things just to do their role while some perfer the more simple and direct focused jobs to do their role function.
MCH has been my favorite job since its release in 3.0 and I have never stopped having MCH as my main job since. Probably because the job is Gun user job with the play style isn't overly complicated and just direct with what you have to focus on but that is just how I prefer my DPS being focus on DPSing over constantly focusing job mechanics just to dps.
While yes certain people find overly complicated jobs fun to play it also puts them under risk of focusing on fighting themselves to maintain their job mechanics over focusing on fighting their target instead. Boss fights now are also being more focused on trying to make players fight themselves by attempting to mess up their job mechanics in some way. There is also risks that certain players may never get use to the job mechanic and thus they find the job frustrating or they end up underperforming a lot because they can't fully adjust to what the job mechanic requires them.
Take Reaper for example, while it has high damage and the newest melee dps job, we also have to look at how mechanical it is in job play. Reaper is probably the most less job mechanic demanding melee DPS job in my opinion which does bring more people to enjoy it more if they only want to focus on damaging their target over fighting their own character's job mechanics.
Reaper's positional are also more in player's control since players don't need to focus on their positions in their 1,2,3 combo but instead just focus on using them when they feel ready for it as Off-combos then maintain the flow to their desire pattern. Entering burst mode is very short so mechanically players will burn through it before anything important happens during a boss fight.



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