Quote Originally Posted by Raigoth View Post
I wonder if they could even implement a way for you to select how you want to react to certain things.
To a degree, your script choices come loaded with different emotes sometimes, though you can't always guess your character's exact delivery from the text choices.

We're not ever going to get "evil choices" though - at least not beyond the occasional grumbling but doing it anyway approach we already have. This just isn't a story that wants to allow that degree of flexibility in how the character acts.

While it's an inconvenience for people who want free choice, it makes it a lot easier to tell a single clear story, and we all have the same shared experience of events instead of having to constantly compare notes or debate which is the "correct" version of events.