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Thread: The future

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  1. #1
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    I'd like the WoL to go back to being a regular adventurer - no more echo or blessing of light. I'm not 100% if it's already been confirmed or not, but I assume that those abilities will slowly fade away now that Hydaelyn is gone (only issue being side quests/jobs quests etc that use the echo...but time bubble, I guess).

    Just more grounded stories with lower stakes. Discovering new places, uncovering secret and mysteries, meeting new people. I think there's a lot they can do now.

    Though Endwalker really did feel like a fitting end for everything, at least to me. I kind of thought this would be our final expansion and they'd announce a new MMO. But, I guess there is still a lot left to do in Eorzea.
    (1)

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I hope for a complete 180 to this constant simplifying and homogenisation going off in the jobs. While primarily my biggest gameplay gripe with this game, the lore behind our actions was a highlight for me.
    Return of job and crafter quests. While shb it was fine, but the role quests I'm really not seeing the supposed improved quality having done 4/5 of them now. Likewise in the studium, while some of them were good and funny, others didn't seem anything related to well...the crafters i use for them.

    I'd like the relic to start asap, and for future expansions, same time as savage. Back in ARR's start Titan hard's weapons and the relic were the highest levels you could get until they added glamour weapons and fixed turn 5 of the coil.

    Like everyone here, I'd like more deaths rather than fakeouts story wise.
    If we got to have time travel, lets have it done right and sensibly, and not with major plotholes please. Done right its excellent. Done wrong and it kicks away any impact.
    A more grounded story seems likely which is good.
    More downtime scenes with our companions like ardbert in the first and the takeout we had in the annex. They were a nice change of pace

    Finally...please dont kill off the well written villains so much and leave the shit ones alive. Could have avoided this plots are really tiresome. Zenos, yotsuyu and fandango were all really frustrating. If the villain's doing something dangerous but they are open, let us smack them damn it like at the end of In from the cold shoulder tackling the baddy.
    (1)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Let's see.

    HD textures
    Been a while since I want an upgrade of textures, I feel that many equipment got more pixels but we're not quite exactly here.

    Job design actually complete
    Dark Knight Living dead, TBN, Oblation, Enhanced Unmend, pet with a questionable AI, Darkside virtually inexistent.
    Machinist Flamethrower, questionable AI, utility in the strawberries and no damage to back it up.
    Gunbreak very rigid continuation.
    Ninja getting a rework every X.1.
    BRD.
    Summoner.

    Many jobs have a gauge for... ONE button.
    Everyone asking for SQEX to not dumb down a job, it results in the job being 2 button mash and/or a very rigid mess.
    I'd like for SQEX to stop adding jobs or limiting themselves to 1 and complete the existing jobs. Don't make the job appealing to the casuals or the hardcore, make the job appealing to the one who plays/want to plays this job due to thematics/mechanics.

    I won't complain about balancing, because at least there is no actual dead job, just less popular one.

    Small party hard content
    Asked for a long time, I wish they would add hard content such as Delubrum Reginae Savage but not 48 players please avoid large scale hard content higher than 24 players.
    Savage dungeon with a timer for cool rewards for example. Something that makes gear acquired in savage worth using somewhere else.

    Content to improve yourself
    The game takes the player hand way too much.
    There are quests where people complains about it being too hard, I'm not an exceptional player, I'm closer to a human body piloted by 3 monkeys and there is no hard quests to me.

    More puzzles
    It's great that we got sniping mini games, traveling with X NPC quests, tracking quests...
    But I'd like more puzzle like the one in Sharlayan. Even more, find a combination, complete a circuit, things that can be done by the UI team.
    You know, rather than make huh... Stickers.

    Communication about development
    Liveletters are great, Yoshida shares a lot of information. But I feel that feedback was often ignored.
    Blood weapon and Hypercharge not on a stack system, Livind Dead, TBN are really the most popular and relevant feedback I can think about.

    IMO, XIV is a great game with big roughs spots.
    The story shines, the music shines, the universe shines... But there are things like job design left in the shadows.
    (3)

  4. #4
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    827
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Spoiler?

    The entire expansion before Ultima Thule, it felt like they were doing the whole "1 day before retirement" thing with Thancred. Then when you got to Ultima Thule and he was desynthesized by Meteion I was like "man, I saw that coming."

    But he didn't actually die!

    And you KNEW he didn't actually die because the Scions just brushed it off like it was nothing!

    SE has some good writers, but man they are clueless when it comes to dramatic tension or character deaths. I think Haurchefant was the last character I was actually worried about, and his death STILL took me by surprise. What happened to the people who wrote Heavensward? Are they safe?

    Basically, if they're going to do something like that in the future, either go all in, or don't go at all. I'm tired of being baited by the idea of never having to listen to Alphinaud again, only for him to be macguffined back into existence.


    /10char
    (3)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  5. #5
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    928
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NegativeS View Post
    Spoiler?

    The entire expansion before Ultima Thule, it felt like they were doing the whole "1 day before retirement" thing with Thancred. Then when you got to Ultima Thule and he was desynthesized by Meteion I was like "man, I saw that coming."

    But he didn't actually die!

    And you KNEW he didn't actually die because the Scions just brushed it off like it was nothing!

    SE has some good writers, but man they are clueless when it comes to dramatic tension or character deaths. I think Haurchefant was the last character I was actually worried about, and his death STILL took me by surprise. What happened to the people who wrote Heavensward? Are they safe?

    Basically, if they're going to do something like that in the future, either go all in, or don't go at all. I'm tired of being baited by the idea of never having to listen to Alphinaud again, only for him to be macguffined back into existence.


    /10char
    HW writer is still busy with 16. Since Yoshida claimed 16 is already done and only need polish, I hope the writer will come back to 14 for future patches. As much as I appreciate Ishikawa, idk if I want more of her style of writing. Or maybe have matsuno as the writer lol (yeah i know it's next to impossible).
    (5)

  6. #6
    Player
    SherlottaEryut's Avatar
    Join Date
    Aug 2021
    Posts
    639
    Character
    Katja Eruyt
    World
    Moogle
    Main Class
    White Mage Lv 90
    A lot of people would deem my idea unoriginal and too recycled but... Honestly?

    I would love nothing more than to return to Ivalice... Properly. Fran even suggested that we should work together again in future, when I saw her saying that I remember being filled with so much hope of being back in Rabanastre but in an MMO environment. Unfortunately, the "return to Ivalice" storyline wasn't well received in Japan, so any hopes of an expansion based around Ivalice is ruled out. Still though, one could hope maybe in future we may even see Eruyt village like how it was represented in XII.
    (1)

  7. 01-15-2022 03:16 AM

  8. #8
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Raigoth View Post
    What do you hope for? Mainly talking about with the story mode as it continues. The thing id like to have happen is more emotion from the WoL. Its definitely gotten better since the beginning, but I feel like there should be more opportunities to select what you want to say. I wonder if they could even implement a way for you to select how you want to react to certain things.

    I dunno, I just want my character to do more than just act like a statue when I feel like they should react some other way.
    Less godmodding.
    (0)

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