Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seraphor View Post
    Unfortunately this alienates all console users.

    You can still anticipate movement and stand where you want to drop it.
    I have to say i always been playing with a gamepad and never have issues with placing salted earth, the skill places where the virtual mouse is, so if you activate it and place it on the middle of the screen and deactivate it, salted earth and any skill of the same design will alwais apear in a perfect position to aim with it with your right jostick easily.
    But at the end of the day is mostly about we haved 3 ways to place the aoe before, all of them perfectly viable and offering no problems whatsoever, and reduce it to 1 alineating all players who preffer any the other 2 for no reason since you can't macro it on target foot or have any control of his placement without move your character wich reduce a lot his versatility.
    (2)
    Last edited by shao32; 01-15-2022 at 02:37 AM. Reason: Grammar and small corrections.

  2. #12
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Just get rid of it in the DRK rework unless you are going to do something cool with it - not salt and darkness. Like a defense up or a self-buff, self-sustain hot dot… almost anything but the current.

    The only way it should stay is if they can have it out for 10 or so seconds and if an enemy goes through it then they get a defuff that gives them a dot for x seconds. It’s a pain to use in its current state. It’s even more of a pain when you factor in the weakness of the dot itself…
    (3)

  3. #13
    Player
    fallynnknivez's Avatar
    Join Date
    Jan 2022
    Posts
    5
    Character
    Fal'lynn Knivez
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    Unfortunately this alienates all console users.
    I have played with a controller with no issues before, and still prefer it. I get how some people could see it as a pain, but again, if its just going to drop at your feet, just turn it into an AoE DoT and negate the placement issue all together. My point is, with things you place on the ground, you SHOULD be able to place them, not just hope their in the right place. This is especially true in things like savage where every little bit counts sometimes.
    (2)

  4. #14
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Circle of Scorn is better by virtue of being a DoT and not requiring to stay in one place. As well as being used up to 3x as much. In multiple mob packs making it do more overall damage and has no damage falloff.

    Meanwhile mobs need to stay in the circle for a full 15 seconds for the full 250 from Salted Earth and only the first enemy gets a 500 potency attack and then has 50% falloff on the rest so arguably 750 potency on one enemy and 500 on everyone else but can only be used once every 90 seconds. Given all enemies within the circle are there for the full duration.

    So PLD overall has more damage through multiple packs through sustained damage while DRK has more burst but can only use it I wanna say every other pull in a dungeon. And once every 1.5 minutes on a boss.

    You can argue that Salt and Pepper is more powerful but it is more restrictive in it's use. And it shows up at 86 meanwhile you can ideally use Circle of Scorn and get your overall 750 potency every 90 seconds from lvl 50 up to 90.
    (1)
    Last edited by MagiusNecros; 01-15-2022 at 04:52 AM.

  5. #15
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Salted Earth is a very unique and iconic DRK skill, and one of the precious few last surviving elements of the 3.0 kit - I can't fathom why people are demanding it get removed or homogenized to function like Bowshock or Circle of Scorn. Is Salted Earth perfect? Absolutely not, but the developers adding Salt and Pepper to the kit shows that they value refining the skill over deleting it.

    I personally want SaE to have a shorter CD for more frequent use, even if that means SaD needs to have its potency adjusted to compensate. I also wouldn't be opposed to giving the DRK a small defensive boon while they stand within their SaE (like an HP leech with each tick).
    (3)

  6. #16
    Player
    fallynnknivez's Avatar
    Join Date
    Jan 2022
    Posts
    5
    Character
    Fal'lynn Knivez
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Garlan View Post
    Salted Earth is a very unique and iconic DRK skill, and one of the precious few last surviving elements of the 3.0 kit - I can't fathom why people are demanding it get removed or homogenized to function like Bowshock or Circle of Scorn.
    to be completely honest, i would prefer it stayed, but just return to targeted. when i was running trash dungeons i loved using it for trash aggro. drop it in one corner on some mobs while i grabbed another and ran into it, was also good for letting people know where i was fittin to be. obviously you wouldnt want to do this in progression, but when you run the antitower for the 800th time, it was fun, and unique to dark, and i miss it. truthfully, it was the straw that broke the camels back this expansion that has me playing warrior instead of toughing it out like i had planned.
    (1)

  7. #17
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I have no issue with ground targeting on controller the place marker always followed my camera so i just look down quickly and it dropped salted earth at me
    bit funny they added a huge QoL to ground targeting but then changed salted earth to always be under you

    just DRK things i guess
    (0)

  8. #18
    Player
    XSkeithX's Avatar
    Join Date
    Aug 2013
    Location
    Limsa lominsa
    Posts
    31
    Character
    Skeith Twilight
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I have been saying this since the start. salted earth was made worst for no reason. If possible just do both. Button hold Places it at your feet and the regular press lets you place it. IDK if a system like that exists in the game but if not then make it.
    (0)

  9. #19
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Garlan View Post
    Salted Earth is a very unique and iconic DRK skill, and one of the precious few last surviving elements of the 3.0 kit - I can't fathom why people are demanding it get removed or homogenized to function like Bowshock or Circle of Scorn. Is Salted Earth perfect? Absolutely not, but the developers adding Salt and Pepper to the kit shows that they value refining the skill over deleting it.

    I personally want SaE to have a shorter CD for more frequent use, even if that means SaD needs to have its potency adjusted to compensate. I also wouldn't be opposed to giving the DRK a small defensive boon while they stand within their SaE (like an HP leech with each tick).
    salted earth if far from being an unique and a iconic DRK skill, Shadow flare and Doton existed before DRK was a thing in the game, from all the unique mechanics and skill they could choose to keep and upgrade they choosed the one that ppl have most problem with and the most generic one so it's normal ppl want it go, Salted earth is just to poor and for that they should have keep scourge instead.
    (1)

  10. #20
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    salted earth if far from being an unique and a iconic DRK skill, Shadow flare and Doton existed before DRK was a thing in the game, from all the unique mechanics and skill they could choose to keep and upgrade they choosed the one that ppl have most problem with and the most generic one so it's normal ppl want it go, Salted earth is just to poor and for that they should have keep scourge instead.
    I never said Salted Earth was unique as an overall concept, just unique for DRK when its kit is compared to other tanks. No other tank has a static AoE they have to place to output additional DPS. Also, comparing Salted Earth and Scourge is not really a fair comparison - one is an AoE oGCD with a CD and the other is a spammable ST GCD weaponskill. The fact both happen to be DoT's is irrelevant.

    People are crying for DRK to gain an identity, and I firmly believe Salted Earth can be a powerful tool in accomplishing this. Square could pivot into adding enhanced defensive utility to a DRK who happens to stand within their own patch of Salted Earth during the duration - a small HP/MP leech for each target damaged per tick, a minor 5-10% damage reduction, increased healing from healing actions, ect. For all the WoW veterans, a good example of what I hope could happen with DRK and Salted Earth would be how Blood Death Knight gains defensive benefits from their Heart Strike/Blood Boil abilities while they stand within their Death and Decay.
    (2)
    Last edited by Garlan; 01-18-2022 at 11:12 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast