Hello! I am making a new thread about dark knight because it seems there is a lot of emotionally driven and even aggressive posts about the class. The purpose of this post is to bring a few abilities which urgently need a QoL change better into consideration while trying to be as brief, simple, neutral and objective as possible. This post will not take part for example dungeon balancing and so forth and is not supposed to be an exhaustive list by no means.
Short term changes:
1. Blood weapon. The skill seems to be affected by network connection, melding and other sources too much. For example, you must use it as a second oCD, meld enough skill speed to your gear and keep your uptime perfectly to get maximum potential off this ability. The best solution would be to make it stack based as delirium was made at the start of the expansion.
2. Living dead. This ability seems not in par with the other tanks' invulnerabilities. It does not provide much more utility compared to the risk it carries. I do not have much idea how to improve this, but it needs to be looked upon.
Long term changes:
1. The Blackest Night. Apart from the risky mana game mechanic it brings forth, it's also the must use ability at the start of dark knight opener, because has the potential to give you an additional Edge of Shadow for burst phase. This makes bosses, who start with a tank buster a bit inconsistent though, since you have already used The Blackest Night at this point.
This bring this representation of the needed changes to a close. Thank you.