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  1. #1
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90

    What I would consider the most straightfowrd way to address DRK

    6.08 can be very simple
    -Blood Weapon duration extended to 13 seconds
    -Oblation Charge time reduced to 40 seconds


    Blood weapon gets a nice edgy number for flavor, but also allows for a really consistent 5 hits even with spells mixed in. Every blood weapon gives a BlackBlood ability so the core rotation is consistent. For those who are on it and invest into SkS you can cram a 6th in there for a modest but important DPS increase over where we are now.

    I am totally fine with DRK not having a lot of sustain and being relatively high risk high reward as DPS king. Its only that GNB currently does way too similar damage to have such a dissimilar defensive kit. Giving DRK some elbow room at the top while still keeping it comfortably in tank numbers sounds good too me.

    As for sustain, Oblation would be "up" to do a 20 second stretch every dungeon pull which would go a long ways to stress healers less and would overall be usable at a slightly higher tempo in boss fights which will help it feel more "present" and part of our regular toolkit and also makes it more comfortable to toss out to party members instead of hoarding it for our poor defenseless selves.
    (0)

  2. #2
    Player
    Shinimas's Avatar
    Join Date
    Dec 2021
    Posts
    20
    Character
    Shini Mas
    World
    Goblin
    Main Class
    Warrior Lv 90
    I think they should just put BW on stacks like every other ability of that type and call it a day.

    Here's what I want:

    Blood Weapon on stacks.

    Abyssal Drain costing 3k mana and having no cooldown. Perhaps make it single target and rebalance the numbers, e.g. 250 potency damage and 600 potency heal.

    When Living Dead pops it should give you two status effects: Walking Dead, which kills you if not cleansed, and Undying Fortitude, which prevents you from going below 1 HP and increases healing received by 20%. Undying Fortitude pesists for the full duration even when Walking Dead is cleansed.

    Dark Missionary moved to lvl 70.

    Those are the bare minimum and pretty straightforward. Of course I also want Shadowbringer to not just be another Flood, Enhanced Unmend to change, TBN not being punishing if it doesn't pop, Salt and Darkness to go because it's just bloat, some old animations to come back etc. etc.
    (0)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Tbh if we had a big haste on BW to feel a big frantic burst of speed (like 1.5s GCD for 5 weaponskills) it'd be very fun
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kalaam View Post
    Tbh if we had a big haste on BW to feel a big frantic burst of speed (like 1.5s GCD for 5 weaponskills) it'd be very fun
    I think we'd have to reduce the amount of OGCDs we have to toss out for this.
    (2)

  5. #5
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Maybe discouraging double-weaving yeah, that's why having more irregular CDs would help, I think. Rathar than blowing all at once
    (0)