Quote Originally Posted by Akantorz View Post
As someone who has tried to use this forum before, and have had an awful time trying to figure out how half the things work here (Seriously, the reply system here is very strange I still don't get how you quote multiple people.) I have attempted to find out what makes people like positionals the most.

So I pose a compromise; if Yoshi P returned positionals BUT, they didn't boost potency and instead boosted something like say movement speed or something defensive rather than offensive, would you be okay with it?

Terribly sorry to anyone I haven't responded to in previous threads, I really don't like how the multi-quote system functions and works kind of backwards compared to other sights. That being said, glad to see a lot of people now playing monk in the raiding scene though!

Please post your thoughts below!
If they don't boost potency, there's no point. A defensive buff is worthless because in endgame raiding, mechanics will hurt you enough to require healer intervention to prevent a death, straight up kill you, or add a vuln or damage down. A speed buff is also fairly worthless, positionals have not demanded nearly as much movement as detractors claimed they did for a very long time.

Positionals should be a significant increase in damage, otherwise they are ignored, and in fact are ignored by many players as is, even among players who are considerably better at the game than the rest of us. Yes, people who do hit endgame content hard as soon as it's available will probably notice the difference between players who are landing their two positionals versus someone who isn't, but outside of that particular group, the rest of the game is designed to be cleared by people who keep hitting buttons on bosses and do the bare minimum to avoid dying (and even then it is extremely forgiving on deaths). Those people don't want to feel "punished" for not playing well, and SE is catering to them to the detriment of the overall design of the game.