Quote Originally Posted by Airget View Post
Lol, Garlean Invasion sucks if you think of it from a difficulty standard, at least with Hamlet there is a challenge to it which is why there is a party limit. Setting something out for 1-8 party difficulty isn't as easy as it sounds. Even swtor had to take it's time with releasing certain difficulty modes because it's not just about adding more or less monsters it also comes down to how strong they should be given the situation.

Balancing it out by isn't that simple but it mighty be doable with how Hamlet is done. Since NPC soldiers are involved it would be easy enough to test if a 4 players party with an additional of 12 NPCs keeps the difficulty the same or slightly more difficulty, 5 members with 9 extra, 6 with 6 and 7 with 3. The additional NPC in each area could imitate the lack of an actual player but offer a greater risk since losing more and more NPCs would put you at quite the disadvantage.

Any other methods to allow varied player parties would most likely take to long to test so perhaps if we attempt to suggest the addition of extra NPCs for each player missing they may add it in XD. Which would be nice since like many people I to haven't done Hamlet since the first run because of the fact I NEED 8 to enter. It's just so troublesome trying to find people for a time based event then it is for something you know you can do any day.
He wasn't refering to the difficulty of imperial invasion. He was talking about the manner in which it was implemented. Swarms of enemies in the OPEN world, to be engaged by ANYONE who wishes to partake in the event.

Instead we got a crappy instanced battle vs a horde of semi-challenging beastmen.... yay....


Give us a targets that take several people to burn down, in the open world, with anyone on the server.