I think its a little discouraging to see how so many people seem to have lost interest in Hamlet defense so quickly. Not even a week after the two new Hamlet Defense missions were added and already near impossible to find players who want to put time into it.
I don't want to get into a flame war over whats wrong, rather take a positive spin on it and perhaps start a discussion thread on ideas to make it better.
As I have only taken part in the DOL aspect of it, I will focus my ideas on that.
As it stands you can only carry one potion at a time, and one hit makes you drop that. You deliver a potion and it begins a sequence. Three of one kind delivers a certain type of enfeeble, one of each another type.
My suggestion is, allow DOL players to choose where in the 3X3 grid they want to place the potion. That way, you can set up future combo's. So you could gather two red, two blue, two green, then complete each combo in sequence.
X X X Blue
X X X Red
X X X Green
This is how the enfeeble grid is set up. As it stands you give a potion to the NPC and its put in place. YOU can't set up combo's its cut and paste. What ever one you give them goes to the combo happening, you can't set up future combo's or decide how its placed. It takes more time and gives us less control over what is happening.
As far as the drop system and the reward system. There is not really any intensive to do better. The rewards for doing "standard" (around 9999 and up) are dismal, and the rewards for the next step up, (lets say 15000 and up) are not substantially better. I don't think GIVING away drops would be better, but something more than 1 anima and a few useless cosmetic fireworks isn't much of an intensive. Perhaps a tweek of the loot system, better rewards...gill, more anima, the ultra rare ore's that are 100k each? Something to convince players to WORK towards getting a better score.
just some thoughts.
Hopefully some users can suggest some changes to the battle and DOL aspect. A lot of us were very excited about Hamlet defense and over all it has just been very disappointing. There may be nothing we can do about it being instanced, but Im sure it could be much better than it is now. Because as it stands, its just not fun. Maybe it was fun the first time, and the second time...but after about 20 or so runs and nothing but a few anima and cosmetic fireworks...its not worth it.