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  1. #51
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    well this would be a great way to destroy the playerbase they've managed to gather, if the devs have half a brain this will never happen.
    (7)

  2. #52
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rhysati View Post
    So your take is that the makers of the largest/most successful major MMORPG of all time...lacks the skill(whether through management or employees) to do this successfully.
    Yes... being good in 1 thing doesnt automaticly make you good in the other thing.

    Lets for example take age of empires. As these games exist a long time and have varying results in how good they are:
    - aoe1 was good in its story aspect, and decent in pve because it was new, pvp did ok but wasnt used a lot
    - aoe2 was excelent in its story aspect, and in its pve. Even for lan and online it did excelent. But for pvp, there were a lot of issues that took several updates to resolve.
    - aoe3 went starcraft style in making it very pvp focussed, and is the worst of the franchise by a huge margin. sure, pve worked, but that was because it had some sort of progression system. the HD version showed that without that system, pve is simply just boring.
    - aoe4 is currently mainly pvp focussed, but with a clear idea that pve has to remain interesting aswel, they know compstomping is popular. They are fully aware that pure pvp is a bad idea.

    Now look at starcraft. outside of pvp that game is dead. And even in pvp the game is very limited in who plays it. No new players are flooding in. Yet starcraft was deemed superior, yet now beated by microsoft
    (1)

  3. #53
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RatKing View Post
    Lmfao what, ARR had pvp, it was called wolves den and easily my favorite game mode. Just feast without coins and only one life. Healer dead? Better hope theirs is too.
    I came here to say that too. PvP was introduced in ARR, not Heavensward. I think Hesvensward introduced Seal Rock but Secure and 4v4 was ARR. Although the 4v4 of ARR and the maps it used no longer exists. Man was SCH and SMN overtuned for PvP back then, though I miss how tanks felt then vs. now.

    On the subject of a PvP being center stage for 7.0, why in the hell would you want to take a PvE game, that didn't launch or even re-launch with PvP available, and built on 9 years on PvE philosophy, balance and scenario to suddenly take sych a massive tonal shift? Because it's different? That kind of design would require a drastically different mindset and team to approach the scenarios and the balance. Most importantly, this shift would alienate the community it attracted as XIV never once advertised itself as a PvP game and barely even advertises the PvP it currently has.
    (4)

  4. #54
    Player
    RatKing's Avatar
    Join Date
    Aug 2020
    Posts
    32
    Character
    Grim Cade
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kemiko View Post
    I came here to say that too. PvP was introduced in ARR, not Heavensward. I think Hesvensward introduced Seal Rock but Secure and 4v4 was ARR. Although the 4v4 of ARR and the maps it used no longer exists. Man was SCH and SMN overtuned for PvP back then, though I miss how tanks felt then vs. now.

    On the subject of a PvP being center stage for 7.0, why in the hell would you want to take a PvE game, that didn't launch or even re-launch with PvP available, and built on 9 years on PvE philosophy, balance and scenario to suddenly take sych a massive tonal shift? Because it's different? That kind of design would require a drastically different mindset and team to approach the scenarios and the balance. Most importantly, this shift would alienate the community it attracted as XIV never once advertised itself as a PvP game and barely even advertises the PvP it currently has.
    Yeah it would not work, but the playerbase is also at fault here. Rival wings was a pretty neat pvp mode, dead. Nobody plays it because its not in the roulette, people literally only able to do something they are funneled in to like sheep. We are talking about a playerbase with a sheep mentality so thick ingrained that they log in with a 4k queue to wait 12 hours for chi to spawn when they have an entire 2 years of expansion to kill it twice and collect the mount. If there is no pointless golden bauble reward attached to a game mode they lose interest and then hop on the forums to declare they think pvp is trash.

    The whole point lost to them and yet another fun game mode that is not a scripted encounter dead.
    (1)

  5. #55
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by RatKing View Post
    It isnt a porn game either and people treat it like a dating sim or futa simulator lmfao. No to a pvp centered expansion on my end as well but the amount of sheer butthurt from people who collapse at the first thought of competition are the reason all our pvp game modes are simplistic and boring.
    I don't think that example holds up. You're comparing what a subset of RP players treat the games as vs what the developer treats it as.
    If nothing about the game changes. (No game systems being touched) Now all of a sudden players treat this game as a big racing sim wouldn't automatically make this game a racing game.
    (10)
    Last edited by Miiu; 01-14-2022 at 12:18 AM.

  6. #56
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I dont think it would suit the game much to inpliment pvp into the Story.

    BUT, i do would love the idea, if PvP elements would find their way out of Wolves Den/Instances and have things like Arenas (like 1vs1, 2vs2 or sonething like a free4all for up to 25 or so people) in the large Cities/Housing Areas or optional areas which have open PvP always active.

    Frontline PvP in its current state isnt even fun with the current Job design in PvP and the fact, that it is, simply too many People being arround.

    At least let Frontline Maps have more random elements like invisible landmines, random monsters show up or supply boxes being dropped.
    (1)

  7. #57
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Caurcas View Post
    As the title suggests, SE making 7.0 a pvp driven expansion would really shake up the formula and create many interesting opportunities.
    Adding PvP content with intermediate patches, ie X.05, X.1, etc is the best method. XIV is first and foremost a story driven PvE game whose primary audience is, and has always been, people who want PvE content. Adding instanced PvP options, such as Frontlines, Feast, etc will certainly be enticing to people who enjoy PvP, but it should *never, ever, ever, never, in no shape or form* be added to the overworld. I played on PvP servers in other games and while exciting for some, getting ganked and camped routinely is not fun and breeds toxicity. Frustration and anger at "Red is Dead" players would be monumental when someone's stuck in a cutscene and gets killed. Even if they were invulnerable during a cutscene, getting whacked the second you come out of it is just as bad.

    Other games have open world PvP and that's where it should stay. Full stop.
    (9)

  8. #58
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Is your wish to kill this game, OP?
    (6)

  9. #59
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,238
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Think the New World region could be a good opportunity to add some open PVP zones, much of the region is fairly unexplored and could see groups fighting to claim settlements, lol. Guess Meracydia could also work, dragons not getting along with eachother and we having to pick sides...
    (0)

  10. #60
    Player
    Mordrick's Avatar
    Join Date
    Feb 2021
    Posts
    46
    Character
    Mordrick Belmont
    World
    Behemoth
    Main Class
    Summoner Lv 90
    You want to push away a lot of the playerbase? This is how you push away a lot of the playerbase. I wouldn't play a pvp focused expansion at all.
    (9)

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