Quote Originally Posted by Sylve View Post
I'd just be happy to see Wildfire trigger Hypercharge on activation.
AFAIK, we never use Wildfire without also triggering Hypercharge.
So it's just kind an awkward triple oGCD cast whenever it's Wildfire time.
You can even push it further:
Make it so Wildfire has no heat cost and triggers hypercharge.
Then remove Barrel Stabilizer because it now has no purpose.

Not only it's a QoL but it also fixes the rigid heat gauge.
If 2 buttons are meant to be always paired together, they merge them. They followed that for WAR and MCH old wildfire combo, why not for Barrel Stabilizer and Wildfire?
Is the desynchronize of the cooldowns done by design?

Quote Originally Posted by Sylve View Post
On the topic of Hypercharges effect, why not have it change Split, Slug, Clean and Scattergun into Hypercharged versions you use once each with the 1.5s GCD and additional effects, then finish with Heat Blast resetting the Gauss/Rico cooldowns entirely.
It's a good idea, faster 1 2 3 is always better than spamming 1 five times in a row.