And again, even when danger is clear and present, I've had more than my fair share of jobs and classes that can obviously raise trample over my corpse. One doesn't have much to do with the other.
After playing MMOs for over a decade, I still don't understand why these words are used over and over. I'll leave it at that.I would still take that over the stale and lifeless enviroment we have now.
This I can agree with, but as always, there are parameters to play within and lines that should not be crossed. If we were talking about a set of zones designed to be dangerous (believe it or not, I can see places like Mor Dhona being like this after some revamps in monster placement and a couple of other changes), I'm willing to toss around ideas.I am not asking to run the gauntlet each and every time I step out of the gates of the city, but there does need to be something added to this game that creates a sense of danger lurking around the corner.
What the OP was going for is mob trains to the zone line, which is something I am staunchly against. Mobs having a territory and being leashed to that past a certain distance makes sense. Though if you really want chasing about, I'd add the exact same mechanic mobs in pre-WotLK WoW had: DoTs and damage received override the leash script in the mob's AI, thus allowing the mob to go beyond its pre-assigned territory under certain conditions (this is how some bored players kited the likes of Gamon and other mobs to the wierdest of places).
Taking a step back to what I mentioned earlier about my buddy and his wife, I also do not want something like the TAU zones that repeatedly punish players between mob placement and mob design.



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