Quote Originally Posted by Bureda View Post
I want to be able to use Hide in combat, that is what they should be working towards, it effectively lets you double up all mudras and also doubles up as job idenity but if they added that as it stands currently it would break the game. Hide SHOULD be used in combat.
While stealthing in-combat may work well in other games, it requires having decent mechanics linked to it. As it is now, NIN only has Trick Attack which is already used with Suiton and I don't see SE adding more mechanics to the job - the tendency in general is to remove things, not add, as much as I dislike it. The only reason Hide resets ninjutsu currently is because it can only be used out of combat, it's there to make Huton upkeep smoother and not have NIN's ask their raid groups for 25 second countdowns. Letting us reset like that in combat would be a total mess, we already use nijutsu a lot as is.

Quote Originally Posted by Bureda View Post
People assume ninja is a support role like dancer because of trick attack. It's ridiculous that the skill has so much identity and the boomers of this game fear change and adaptability and are hardstuck with that mentality.
People think about NIN as a utility job, because that is what it used to be for most of its existence and SE still talks about it like that, despite removing all the utility. It was only in 5.0 when all NIN utility was axed and they were left with just a raid buff in Trick Attack. Before that NIN used to have 2 very useful enmity manipulation skills and an ability to recover other people's TP(physical gcd resource akin to MP, which has been axed in 5.0).

Trick is central to NIN's gameplay loop and it would be stupid to remove it. Devs just need to stop overvaluing its rDPS contribution and taxing the job too heavily in aDPS because of it.

Quote Originally Posted by Seraphor View Post
As for actual potency buffs, I think it should capitalise on burst to make use of the Yrick window, so a buff to say DwaD or Hyoton, anything you solely use for Trick, would be good.
I'm not sure it's a good idea to push even more of NIN's output into burst, it's already pretty high as it is. It might be better to just slap some potency on the weaponskills or increase their ninki gains to also improve apm outside of TA. The second option could potentially also fix the current "Bhava right before TA" weirdness, if calculated correctly.

Of course buffing weaponskills in any way would likely need a second look at burst gcds so that they don't fall behind, however NIN has plenty of room for buffs currently so it shouldn't be an issue.