Quote Originally Posted by Kolsykol View Post
This is why I've suggested before to give Trick Attack a higher damage buff to the NIN, so keep it at 5% or so for the party but make it higher for the NIN personally.
Thematically, I'd like that.

I actually do like Trick Attack and I don't want it to go away, my personal preference tho would be to redesign it sorta like Cloak of Shadows or whatever it's called in WoW where you basically enter '' sneaky mode '' and can do more powerful attacks more stealth themed.
Cloak of Shadows was just a magic damage immunity CD. Shadow Dance, then?

There were some suggestions going back as far as ARR to use a Blindside mechanic. Essentially, when an enemy isn't aware of your presence, such as by having broken line of sight against them (and Suiton's pillar of water, suggested to persist for a brief time, would break line of sight), your attacks are upgraded to more powerful versions (and perhaps gain a further effect, such as Trick Attack).

At the time (and still now, to some degree, though less so what with Sneak Attack being ancient history), I was a fan of both that idea and Jump being a single skill that takes you skyward and makes you briefly immune to most forms of damage before coming down via any of various Dive actions based on your GCDs.
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For now, in my opinion, the most lackluster NIN element is Huton, oddly enough. Its application just feels like clunk, the only redeeming quality of which is that it allows for (the least interesting possible use of) a further combo finisher (maintenance of a flat Haste buff). I'd be totally fine with either the Attack Speed being trait-ed and Huton's Ninjutsu itself being turned into something else or it actually needing to be recast roughly once per minute (70s max duration again) and would much rather Armor Crush (or any rebrand of Finisher #2) do something more interesting (and then add back Shadowfang atop that).