So long as jobs are balanced around 8-man content, portioning a job even more towards rDPS is really just nerfing its solo / light party potential. NIN has low enough aDPS relative to rDPS as is. We're not Bards. We don't need to be even more gutless when alone.
I'd rather just first buff potencies over what level spans it's most behind and then buff Raijuu potency for what level cap difference remains.
NIN should be a top-rDPS job (not referring to having the most support as some seem to mistake rDPS for of late, but simply personal damage dealt + bonus damage given to party - bonus damage received from party). It's both one of the busiest jobs and has literally no utility, at this point, not already accounted for in said rDPS.
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Some related notes:
- I don't think the old Raijuu combo was a problem, but at my low ping, the "self-stun" of Forked Raijuu was under a quarter-second so long as I was already at the edge of the enemy's hitbox or nearer, so take that with a grain of salt.
In terms of flow and flair, I preferred having that combo over the single-GCD Raijuu now. I just would have preferred a slight bit more flexibility on them, such as by decreasing Forked Raijuu Ready's duration to 5 seconds (and 5s of Fleeting Raijuu Ready thereafter) but not having the proc be removed by other actions (nor, obviously, to break any other combo chains, etc.).- I don't want to see Hide usable in combat if it keeps its CD refreshes. We already do some 5 Ninjutsu practically back-to-back every other minute. Added an extra two Mudra into each odd-minute window, opposite TCJ, would just make Ninjutsu feel beyond spammy. Nor do I want to see Hide as an alternative to trick attack such that we can do 3 gainful Suiton per minute (TA, Meisui, and Hide for 2 free Ninjutsu casts thereafter).
- I would want to see further rotational variance, such as by returning Shadowfang (as a rotational combo finisher, not a CD) to the mix.