Let me guess you like to talk and type without playing the game. Theorycrafting Andy over here liking the sound of his own typing.Lemme guess - you haven't really ran savage as a melee yet, have you? Not a dis btw, just that would explain why you don't see a value in a regular, melee weapon skill vs a gap closer, as it doesn't come up nearly as much in non-optimized, casual content.
See, in a lot of the harder fights you have to be way more careful about your movement while still trying to maintain your uptime. You might have to execute your burst on the move, stay at max melee range in order to not get hit by a point-blank AoE that extends past the enemy hitbox or simply stay put in your assigned position in order to execute a mechanic which would wipe the group if you mess it up. In all of these situations a gap closer bringing you to the edge of the target's hitbox is a liability - that's the main reason people had an issue with the original iteration of Raijus ever since we've learnt how they work - and in those situations Fleeting being a regular melee attack becomes utility.
On the other hand, if you have to completely disengage for a time during your burst, Forked may be the better option as it can be executed at range and brings you back into melee instantly. Hence both skills offer different utility options and can be better or worse depending on the situation.
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