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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Satarn View Post
    Or... they could literally just increase some potencies on already existing skills without adding more buttons and increase NIN's rDPS via aDPS. NIN's low output isn't some mechanical issue - the job's been simply undertuned when going into 6.0. SHB NIN (after buffs) was actually pretty high up there in rDPS.

    While I'd love some more actual utility back on ninja (you know, something like Mantra or Arcane Crest instead of just rDPS increases), adding more damage buffs to the job is just more likely to cause SE to undertune it again in the future, because they've been clearly terrified of accidentally giving too much firepower to jobs with raid buffs since SHB.

    I really do miss single-target utility on dps, like Palisade and Apocatastatis and I wouldn't mind to see Smokescreen come back as a Shadeshift-like shield, but shareable.
    Being able to use Shadeshift on another party member at half effectiveness would be a good start.
    But being the Dex melee, it should probably get something like SCHs new party wide sprint buff.

    As for actual potency buffs, I think it should capitalise on burst to make use of the Yrick window, so a buff to say DwaD or Hyoton, anything you solely use for Trick, would be good.
    (0)

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bureda View Post
    I want to be able to use Hide in combat, that is what they should be working towards, it effectively lets you double up all mudras and also doubles up as job idenity but if they added that as it stands currently it would break the game. Hide SHOULD be used in combat.
    While stealthing in-combat may work well in other games, it requires having decent mechanics linked to it. As it is now, NIN only has Trick Attack which is already used with Suiton and I don't see SE adding more mechanics to the job - the tendency in general is to remove things, not add, as much as I dislike it. The only reason Hide resets ninjutsu currently is because it can only be used out of combat, it's there to make Huton upkeep smoother and not have NIN's ask their raid groups for 25 second countdowns. Letting us reset like that in combat would be a total mess, we already use nijutsu a lot as is.

    Quote Originally Posted by Bureda View Post
    People assume ninja is a support role like dancer because of trick attack. It's ridiculous that the skill has so much identity and the boomers of this game fear change and adaptability and are hardstuck with that mentality.
    People think about NIN as a utility job, because that is what it used to be for most of its existence and SE still talks about it like that, despite removing all the utility. It was only in 5.0 when all NIN utility was axed and they were left with just a raid buff in Trick Attack. Before that NIN used to have 2 very useful enmity manipulation skills and an ability to recover other people's TP(physical gcd resource akin to MP, which has been axed in 5.0).

    Trick is central to NIN's gameplay loop and it would be stupid to remove it. Devs just need to stop overvaluing its rDPS contribution and taxing the job too heavily in aDPS because of it.

    Quote Originally Posted by Seraphor View Post
    As for actual potency buffs, I think it should capitalise on burst to make use of the Yrick window, so a buff to say DwaD or Hyoton, anything you solely use for Trick, would be good.
    I'm not sure it's a good idea to push even more of NIN's output into burst, it's already pretty high as it is. It might be better to just slap some potency on the weaponskills or increase their ninki gains to also improve apm outside of TA. The second option could potentially also fix the current "Bhava right before TA" weirdness, if calculated correctly.

    Of course buffing weaponskills in any way would likely need a second look at burst gcds so that they don't fall behind, however NIN has plenty of room for buffs currently so it shouldn't be an issue.
    (3)

  3. #3
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Satarn View Post
    While stealthing in-combat may work well in other games, it requires having decent mechanics linked to it. As it is now, NIN only has Trick Attack which is already used with Suiton and I don't see SE adding more mechanics to the job - the tendency in general is to remove things, not add, as much as I dislike it. The only reason Hide resets ninjutsu currently is because it can only be used out of combat, it's there to make Huton upkeep smoother and not have NIN's ask their raid groups for 25 second countdowns. Letting us reset like that in combat would be a total mess, we already use nijutsu a lot as is.



    People think about NIN as a utility job, because that is what it used to be for most of its existence and SE still talks about it like that, despite removing all the utility. It was only in 5.0 when all NIN utility was axed and they were left with just a raid buff in Trick Attack. Before that NIN used to have 2 very useful enmity manipulation skills and an ability to recover other people's TP(physical gcd resource akin to MP, which has been axed in 5.0).

    Trick is central to NIN's gameplay loop and it would be stupid to remove it. Devs just need to stop overvaluing its rDPS contribution and taxing the job too heavily in aDPS because of it.



    I'm not sure it's a good idea to push even more of NIN's output into burst, it's already pretty high as it is. It might be better to just slap some potency on the weaponskills or increase their ninki gains to also improve apm outside of TA. The second option could potentially also fix the current "Bhava right before TA" weirdness, if calculated correctly.

    Of course buffing weaponskills in any way would likely need a second look at burst gcds so that they don't fall behind, however NIN has plenty of room for buffs currently so it shouldn't be an issue.
    Hmm. After you use your burst or opener and you're building up for the next rotation you can throw one Raiton there and then there's a few seconds of dead wait time where you're waiting for Trick. Hide could be used in that window. The job is busy, but I think this is not the job that should have the option of here's one skill to use when you stand still and here's one to use that helps you position. Just feels awkward.
    (0)

  4. #4
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bureda View Post
    Hmm. After you use your burst or opener and you're building up for the next rotation you can throw one Raiton there and then there's a few seconds of dead wait time where you're waiting for Trick. Hide could be used in that window. The job is busy, but I think this is not the job that should have the option of here's one skill to use when you stand still and here's one to use that helps you position. Just feels awkward.
    You shouldn't have any Raitons "left" for outside of TA unless you need to move some out of burst for the sake of uptime. You get 3 natural(non Kassatsu, non TCJ) Ninjutsu uses per minute, 2 of those end in TA and one is used outside of burst for Suiton in order to set up TA. I don't think there really is a need for more Ninjutsu outside TA. I like my blade play - it is fitting both to the rogue roots of the job and ninjas in general, it shouldn't all be just magic tricks - and we've already lost a lot of it with the 5.1 rework. What I'd prefer to add more variety in downtime would be giving us back the Shadowfang combo and maybe some more weaving (which could be the earlier mentioned extra Bhavas or some new, short ogcd).

    I don't really feel any "awkwardness" with how Raijus work now - having a meaningful, situational choice between two skills with same damage and different utility feels pretty damn good actually. If anything, NIN is exactly the job that should have an option like this, since it gives that feeling of thinking on the fly and being able to improvise - both skills very important for any rogue, spy or assassin - and mechanically it enforces the flexibility NIN has been valued for in SHB.
    (5)